Nietwerder 4x Multifruit v1.0


Nietwerder 4x Multifruit v1.0


Nietwerder is quadruple in size. PLEASE READ THE DESCRIPTION TO AVOID MISUNDERSTANDINGS
Hello everyone,
Nietwerder has been quadrupled. I tried to adapt the area to its real-life counterpart, except for the villages.
Parts of the Fontane town of Neuruppin, Nietwerder, Gildenhall, and Wutehnow are on the map.
Additional crops are spelt, rye, triticale, mustard (as a harvestable crop), spring wheat, spring barley, linseed, alfalfa, hemp, and poppy.
The mustard can be processed into mustard oil, mustard vinegar, or mustard jars.
Threeing flaxseed leaves behind flax straw, which can be processed into fabric in the spinning mill in Nietwerder.
Hemp can also be processed into fabric in the spinning mill.
The potato factory has received a few more products, such as fries, croquettes, and wedges.
All sales outlets and production facilities have opening hours, so plan your missions around those opening hours.
There’s a sign in front of every production facility or sales facility indicating the opening hours, so no one can claim they didn’t know how long it’s open.
All production facilities require electricity and empty pallets.
For each of the five farms, there’s the option of generating electricity either with one of three BGAs or with wind turbines from the wind farm in Neuruppin.
Each farm has a small sawmill where only empty pallets can be produced. Empty pallets can also be produced in the carpentry shop.
So don’t complain, take a closer look. Farm one is a pure grain farm without animals, with a few beds and plantations.
Farm two is a large animal breeding farm with two pigpens, two sheep/goat pens, two large chicken coops (2,000 animals each), and two cow pens with feeding robots.
With farm two, you also buy a rice field. Farm three is a pure chicken farm with five chicken coops (2,000 animals each).
Farm four is a pure olive or grape processing farm.
Adjoining it are two areas with vineyards and one with olives.
Farm five is a pure horse farm. The sale value of all animals has been increased, making it more worthwhile to keep horses or beef cattle.
Furthermore, distributed across the map are two areas with three sheep/goat pens each, one area with five pigpens, one area with two pigpens,
one area with five cattle pens, and one area with six cattle pens and a pasture for beef cattle.
Furthermore, the jam factory with its additional mods by Tamara_von_Graf is installed and is considered a required mod. I will link it to you in the description.
Furthermore, the map requires additional mandatory mods, which it downloads itself from modhub.
For those familiar with the area, I left out the lake dam and installed a ferry.
Over 100 years ago, a ferry actually ran where the lake dam is today.
There is another connection to the other side through the forest to make it easier to reach the two BGAs.
For all AD users, the courses are built directly into the map. When you restart the map, click NO when asked by AD and the courses will be available.
Six more rice fields are also built. Additionally, ducks are built into the map, which can be kept in normal chicken coops.
Permission for the ducks has been obtained from WingiTV. I recommend refraining from using 15m headers because the field entrances aren’t the largest.
Each farm has a field production facility that produces everything you need for field cultivation.


Author: Maxim von Graf


Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution.


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