NF Marsch 4X V1.7






NF Marsch 4X V1.7
Welcome to NF March 4x!
LS25 NF March 4 times – without trenches description
Multifruit map with 10 new fruit varieties
(Rye, spelled, triticale, summer wheat, summer barley, hemp, linseed, arable beans, fields and lucerne
5 new bale varieties (hemp swad, flax swad, lucerne hay, lucerne fresh and legally fruit straw)
Typical North Frisian lowlands landscape extensively revised and redesigned
89 fields with a total of approx. 1,159 ha field space
approx. 146 hectares of forest areas
approx. 64 hectares that can be bought
3 different collectibles (gold coins, Shelly shoes & pallets)
Animals can be fed with the multifruits
Horses are significantly increased in value
Sand, earth, gravel to excavate
Train as a point of sale
approx. 15 different sales stations
3 petrol stations (one with diesel and methane purchase)
Large project playground in the park
Large stadium with football function
2 BGA’s installed
2 stations to buy bulk goods
DIY market for buying the building materials pallets
Many buyable areas for farms and / or productions
Extensive road network
More than 40 malable floor textures
Many grasses, bushes and flowers to place/paint yourself
Shop decorative vehicles but be careful on servers and multiplayer
Grain converter to change summer wheat and summer barley to normal wheat and barley
Animal trade with shopping from manure and crap
Area of the wind turbines can be bought and wind turbines can be replaced with power -producing wind turbines
Empty pallets, bark mulch, OSB and chipboard pallets
House residents and supporters all up to date
Fed Mods Pack & Fed Produktions Pack are required
V1.7.0.0
– 8 new multifruits added (lavender, clover, poppy, mustard, lentils, propagation grass, tobacco, and buckwheat)
– All multifruits and most standard fruits now have stubble destruction
– Visibility of all plants increased
– Fields can be painted again via the terraforming menu
– New goat’s milk palette that can be loaded with the liquid trailer (thanks to ztfahrer)
– A rather low-standing birch tree near the gravel works has been moved accordingly
– A lamp collision on the bridge near the harbor to the island has been fixed
– A tree between fields 8 and 9 has been moved slightly so that the tree can be felled with the chainsaw
– Guide post behind the guardrail in the curve at land no. 153/154 has been moved accordingly
– Invisible collision at the train station building has been fixed
– Driving lanes in precision farming have been set to 42m as the default
– Fire department at the harbor has been optimized for map object hide
– An e-charging station at the gas station north has been moved accordingly
– Giants Bug fix “Warning (performance): Foliage lod 1 mesh ‘meadow’ ‘cutRolled’ ‘roller’ is much larger than lod 0 mesh (min/maxY (-0.011/0.104 vs -0.030/0.054)”
– Giants Bug fix “Warning (performance): Foliage lod 1 mesh ‘grass’ ‘cutRolled’ ‘roller’ is much larger than lod 0 mesh (min/maxY (0.016/0.128 vs -0.127/0.044)”
– Poplars and sugar cane no longer jump to “must be plowed” after harvest
– Hemp growth levels corrected (thanks to Achim)
– Ready for more fruits or mods like MaizePlus or similar
densityMap_height changed. Number of dumpable heaps changed from 128 to 256 (Attention savegame error message)
(All heaps that are on the ground (Silage, swath, straw, manure, soil, sand, gravel, etc. can disappear / be faulty)
2025-07-21 08:05:09.727 Error: GDM file has wrong number of channels (14 should be 16)
2025-07-21 08:05:09.727 Error: DensityMap failed to load GDM file.
2025-07-21 08:05:09.727 Error: Can’t load resource ‘C:/Users/Daniel/Documents/My Games/FarmingSimulator2025/savegame1/densityMap_height.gdm’.
Required mods:
FED Production Pack
Fed Mod Pack
Author: fedaction