Nietwerder 4fach Multifrucht v1.0.0.5


Nietwerder 4fach Multifrucht v1.0.0.5


Version 1.0.0.5
What’s new
– Cow sheds on the large farm with the rice field can now be used. I forgot the `boughtwithfarmland` entry =O
Simply replace it and continue playing.

Hello everyone,
Nietwerder has been remapped to four times its original size. I’ve tried to closely resemble its real-world counterpart, except for the villages.
The map includes parts of the Fontane town of Neuruppin, Nietwerder, Gildenhall, and Wutehnow.
Additional crops include spelt, rye, triticale, mustard (as a harvestable crop), spring wheat, spring barley, flaxseed, alfalfa, hemp, and poppy.
The mustard can be processed into mustard oil, mustard vinegar, or jars of mustard.
Flaxseed leaves flax straw when threshed, which can be processed into fabric at the spinning mill in Nietwerder.
Hemp can also be processed into fabric at the spinning mill.
The potato factory now offers a few more products, such as fries, croquettes, and potato wedges.
All sales outlets and production facilities have opening hours, so plan your missions accordingly.
Each production facility and sales outlet has a sign displaying its opening hours, so no one can claim ignorance.
All production facilities require electricity and empty pallets to operate.
There are a total of five farms, each with the option to produce electricity either with one of three biogas plants or with wind turbines from the wind farm in Neuruppin.
Each farm has a small sawmill that can only produce empty pallets. Empty pallets can also be produced at the carpenter’s shop.
So instead of complaining, take a closer look. Farm one is a pure grain farm without animals, featuring a few fields and plantations.
Farm two is a large animal breeding farm with two pigsties, two sheep/goat pens, two large chicken coops (each holding 2,000 birds), and two cow barns with feeding robots.
With farm two, you also purchase a rice field. Farm three is a dedicated chicken farm with five chicken coops (each housing 2,000 birds).
Farm four is dedicated to processing olives or grapes.
It includes two vineyards and one olive grove.
Farm five is dedicated to horse breeding. The selling value of all animals has been increased to make raising horses or beef cattle more profitable.
Distributed across the map are two areas with three sheep/goat barns each, one area with five pigsties, one area with two pigsties,
one area with five cattle barns, and one area with six cattle barns and a pasture for beef cattle.
The map also includes the jam factory with its additional mods by Tamara_von_Graf, which is a required mod. I will link it in the description.
Furthermore, the map requires additional mods, which it automatically downloads from Modhub.
The map also requires other required mods, which it automatically downloads from Modhub. For those familiar with the area, I’ve omitted the causeway and installed a ferry.
Over 100 years ago, a ferry actually operated where the causeway is today.
There’s another connection to the other side through the forest for easier access to the two biogas plants.
For all AD users, the courses are integrated directly into the map. Upon restarting the map, click “NO” when AD requests them, and the courses will be available.
Furthermore, six additional rice fields have been added. Ducks have also been added to the map and can be kept in chicken coops, just like any other animals.
Permission for the ducks has been granted by WingiTV. I recommend avoiding 15m headers because the field entrances aren’t very wide.
Each farm has a field production facility that produces everything you need for fieldwork.


Author: Maxim von Graf


Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution.


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