Realistic Livestock Public v1.2.1.5


Realistic Livestock Public v1.2.1.5


Version 1.2.1.5
Updated fonts for FL 1.0.0.7

Please note that due to its complexity (tens of thousands of lines of code), this mod does not currently support multiplayer, but this is planned.

Features:
Male Animals
Higher Value
Required for Breeding
No Male Models (I am not a 3D artist)

Visual Animals
The number of visual animals per herd has been increased from 25 in the original game to a maximum of 200. The number can be adjusted using a slider.

Individual Animals
All animals are now 100% individual, and the outdated cluster system has been removed, allowing for more variety in the game and among the animals.
Each animal has its own unique identifier based on the British cattle identification system.
Each animal has a birthday and a country of origin.
Each animal can be named.
Supported animals have ear tags on their left and right ears indicating their country of origin, farm ID, animal ID, name, and date of birth, as well as a partial identifier on their hindquarters.
Supported animals have nose rings.

Improved Pregnancy System
Animals of different species have a varying number of potential offspring per pregnancy (example: cows can have 0–3 calves).
Offspring are conceived within the mother when she is fertilized, rather than only at birth.
The number of expected offspring and their due dates can be displayed.
The reproductive cycle is now individual for each animal; not every animal of the same species takes the same amount of time to give birth.

Genetics System
New Genetics System
Each animal has various genetic modifiers that are completely individual.
Current genetic factors include health, fertility, metabolism, productivity, and meat quality.
Genetics influences various aspects of the animal, such as pregnancy and market value.
Genetics Weight System
New Weight System
Each animal has an individual weight and fluctuates daily depending on its food and water intake, moving towards or away from its ideal weight (based on its metabolism).
Weight affects market value and health, and can lead to death, especially in young animals.

Improved User Interface
New pedigree visible on the animal screen
The animal screen and the info box for each animal provide a wealth of additional information.
Improved Production
The production of supported animals is based on various factors. Cows only produce milk during lactation, and their yield increases and decreases depending on previous pregnancies.
Sheep only produce wool during the warmer months.
Death and Aging
Animal aging is no longer limited to 5 years.
Each animal species has an expected lifespan, and each animal can die of old age or live longer.
Animals can die from illness, accidents, and miscarriages.

Improved Animal Dealer
The animal dealer has been completely redesigned.
Each supported country in the world now has several unique farms, each producing up to three animal species.
Each farm sends some of its animals to the animal trader daily.
Each animal is unique and no longer based on a template. It is generated based on the quality of the farm it comes from.
Each animal sent to the trader eventually disappears and can no longer be purchased, but it is replaced by new ones.
Most animals are native to your country, but some are imported from abroad.
Animals at the trader can be pregnant and all have unique genetic traits that affect their price and usefulness.

Planned Features
Diseases
Genetic Disorders


Author: -


Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution.


Helpful Information: How to install FS25 mods | FS25 System Requiremnts | FS25 Modding Tutorial | Giants Editor for FS25 | How to Convert mods | FS25 Cheats

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