Volatile Economy v1.0.0.1


Volatile Economy v1.0.0.1


The mod replaces static prices at points of sale with a dynamic market economy with a simulation of supply and demand.

Mechanics

Volatile prices
Each combination of point of sale and grain type has its own independent market index within ±10% of the base price. The indices start with a small random spread – the markets are no longer identical at the beginning of the game.

Seasonal demand
Demand for crops varies by season:
Spring – high demand for rapeseed, moderate for grain
Summer is the peak demand for wheat and sunflowers
Autumn – profitable to sell corn, sugar beets, soybeans
Winter – shortage of potatoes and silage, prices rise

Competition
Each in-game month, competitors’ sales are simulated from 0.5 to 8 tons per point. This creates constant supply pressure – if you don’t sell, your competitors will lower their prices for you.

Market Events
Every month, with a 100% probability, a random event from 40 available types is triggered.

HUD overlay
When approaching a point of sale, a panel appears with:
current price deviations as a percentage (green – expensive, red – cheap)
trend in the form of up, down or straight arrows
active events and remaining days

Installation
Unpack the VolatileEconomy folder into:
Documents/My Games/FarmingSimulator2025/mods/
Launch FS25 and enable the mod in the mod manager
Download or create a new map

Configuration
All parameters are in src/MarketData.lua:

UPDATE_INTERVAL_HOURS = 6 — price update frequency
MAX_PRICE_DEVIATION = 0.50 – maximum deviation ±50%
MEAN_REVERSION_SPEED = 0.08 – speed of return to normal
SUPPLY_SHOCK_FACTOR = 0.00004 – the impact of one sale on the price
COMPETITOR_MAX_TONS = 8.0 – activity of competitors

For hard mode, increase MAX_PRICE_DEVIATION to 0.70 and SUPPLY_SHOCK_FACTOR to 0.00008.

Compatibility
Farming Simulator 25 version descVersion 75 and higher
Multiplayer supported – server manages prices, clients receive updates
Compatible with most maps and culture mods

File structure
VolatileEconomy/
modDesc.xml – mod descriptor
icon.dds – icon (replace with yours)
l10n/
l10n_en.xml – English localization
l10n_ru.xml – Russian localization
src/
MarketData.lua – data: events, seasons, config
VolatileEconomy.lua – the basic logic of the economy
EconomyHUD.lua – HUD overlay

BETA 2
Added a permanent mod icon instead of a placeholder.
Italian localization added.


Author: NoticeGG


Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution.


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About Farming Simulator 25 mods
Farming Simulator 25 supports game modding for PC, Xbox, or PS5. FS25 Mod may change your game from small to complete changes. You can create a Farming Simulator 25 mod file and share it with our community. When is a good time to try Farming Simulator 25 mods? We recommend playing a game with these FS25 mods after you finish the Farming Simulator 25 starting pack and are bored with the game basics. So it's time to try new machines, such as harvesters or tractors, which are not included in the basic game version.
As you already know, Farming Simulator 25 developers support mods installation, which will add more vehicles or lands to your game. Check our Best FS25 mods lists for PC, Mac, PS5 or Xbox Series. Just follow these simple steps: choose the LS25 mods category, download the mod for the Farming Simulator 2025 version, and install it into the mod folder. Remember, all Farming Simulator 25 Mods are free, and download as many as you want with no limits. We want to create one of the biggest Farming Simulator 25 Community and invite you to share FS25 mods with everyone.

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