Fresh / Perishable products V1.0


Fresh / Perishable products V1.0


Fresh adds shelf life to your products – crops age over time and will spoil if not sold or used!
Your harvested crops, processed goods, and baled forage now have realistic shelf lives – leafy vegetables spoil quickly, while grains and canned products last much longer. Leave produce sitting too long and it will expire and be lost! Customize shelf lives via the Fresh Menu.

Usage
Install the mod and play normally. Open Fresh Menu with Right Shift+F to view inventory, stats, and settings. Check expiry by looking at any vehicle, bale, or storage. Customize shelf lives in Settings if defaults don’t suit your playstyle.

Fresh Menu (Right Shift+F)
– Inventory Overview: see all perishables at a glance with their oldest ages
– Product Details: per-storage age breakdown with freshness buckets
– Storage Details: per-product breakdown with age distribution and category filter
– Loss Statistics: track what you’ve lost and when
– Shelf Life: effective shelf life per storage class
– Settings: customize shelf lives and storage class benefits

Storage Classes
– Storages auto-classified: Exposed, Sheltered, Indoor, Cooled, Frozen, Disabled
– Each class applies an aging speed multiplier – better storage means slower spoilage
– Override storage class per-storage via Settings
– Set per-product max benefit class to cap how much a storage class can help

Visual Feedback
– Age distribution bars when near placeables, vehicles, and bales (color-coded freshness)
– Storage class icons in HUD, expiring soon table, and loss log
– Expiry countdown on vehicles and bales
– Expiring amount and time remaining per fill type on placeables and husbandries
– Warning highlight when products near expiration (configurable threshold)
– Notification when products expire and are removed

Perishable Products
– 100+ products with realistic shelf lives (perishable produce spoils in days, grains last months, canned products up to 3 years)
– 130+ non-expiring products pre-configured
– 4 bale types: Fresh Grass (days), Hay (18 months), Straw (24 months), Silage (12 months)
– Wrapped grass bales begin aging after fermentation completes

Settings & Customization
– Difficulty presets (Very Easy/Easy/Normal/Hard) or Custom for individual control
– Configure shelf life for any product (basegame, DLCs, maps/mods)
– Enable/disable expiration globally or per-product
– Configurable warning threshold (6h/12h/24h/48h/72h)
– Reset all settings to defaults with one click
– Per-savegame settings
– Multiplayer: host/admin controls settings for all players

Loss Tracking
– All expirations recorded in loss log
– Daily notifications summarizing your farm’s losses
– View loss history in menu

Tracking Locations
– Vehicles: trailers, tankers, combine tanks, etc.
– Bales and pallets: on the ground and in storage buildings
– Placeables: silos, productions, husbandries, object storage

How It Works
– Each harvest or production run is tracked as a separate batch with its own age
– Oldest items retrieved first from storage (FIFO)
– Expired products automatically removed
– Batch ages preserved during transfers between containers
– Multiplayer support (server-authoritative)
– Ages saved with your game

Limitations & Known Issues
– No loose item tracking (loose grass, grains, etc. on the ground)
– Silo extensions are tracked separately rather than as a shared pool
– Fresh: Because hoarding should have consequences.

V1.0.0.0
– Added Storage Details tab – per-product breakdown with age distribution, storage class, expiry times, and 4-category filter with shop icons
– Added Product Details tab – per-storage breakdown with age distribution across Fresh/Good/Warning/Critical buckets
– Added storage class icons to HUD, expiring soon table, and loss log with thick stroke variants for small-size legibility
– Added custom menu icons for all 6 tabs (Lucide icons)
– Added German localization – contributed by Roleplayboy
– Updated all translations (French, Italian, Swedish, German) to cover new detail tabs and storage features
– Improved settings UX: master Enable switch greys out all other settings, dependency toggles hide/show related controls and sub-tabs
– Improved menu polish: keyboard/controller navigation, table spacing, naming consistency, removed “(preview)” labels
– Localized all remaining hardcoded English strings
– Rebalanced frozen multiplier from 0.05 to 0.10 (20x to 10x life extension)
– Adjusted shelf lives and storage class limits for 15+ products to better reflect real-world storage behavior
– Fixed incorrect maxBenefitClass for Lettuce, Potatoes, Sugarcane, Salmon/Trout Fry, and Butter
– Fixed storage list showing empty product entries for containers with zero fill level
– Fixed dedicated server not recognizing third-party mod products on startup
– Fixed client HUD not showing freshness for products configured only via user settings


Author: rittermod


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About Farming Simulator 25 mods
Farming Simulator 25 supports game modding for PC, Xbox, or PS5. FS25 Mod may change your game from small to complete changes. You can create a Farming Simulator 25 mod file and share it with our community. When is a good time to try Farming Simulator 25 mods? We recommend playing a game with these FS25 mods after you finish the Farming Simulator 25 starting pack and are bored with the game basics. So it's time to try new machines, such as harvesters or tractors, which are not included in the basic game version.
As you already know, Farming Simulator 25 developers support mods installation, which will add more vehicles or lands to your game. Check our Best FS25 mods lists for PC, Mac, PS5 or Xbox Series. Just follow these simple steps: choose the LS25 mods category, download the mod for the Farming Simulator 2025 version, and install it into the mod folder. Remember, all Farming Simulator 25 Mods are free, and download as many as you want with no limits. We want to create one of the biggest Farming Simulator 25 Community and invite you to share FS25 mods with everyone.

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