Vehicle Years System: Historical Start v1.0


Vehicle Years System: Historical Start v1.0


Ever wanted to start your game in the classic year 1985, run a small farm with vintage machines, and then gradually modernize your fleet as the years roll by? This mod lets you do exactly that.
You pick the year your game begins — 1950, 1985, 2000, anything between 1900 and 2050.

From that point on, the mod keeps the world in sync with the era:
The shop only shows machines that actually existed in your current year.
Contracts offered by NPCs match your era — the game won’t ask you to harvest a field with a 2024 hybrid combine while you are playing in 1975.
Every January moves the world one year forward — newer models and new types of contracts gradually become available.
Full control over each machine’s production year

Sometimes a machine in the game has the wrong production year assigned, or none at all. Or you simply want to bend the rules — for example unlock a specific tractor a few years earlier than the default.

That is why the mod adds a handy menu (accessed from the shop, key P) where you browse every vehicle category and change the production year of any vehicle with a single click. No editing XML files, no game restarts, no modding knowledge required. Click, change, done — the change is immediately visible in the shop and in contracts.

Features:
Pick a start year (1900-2050). In-game year advances every January.
Shop shows only vehicles available in the current year.
Contracts adapt: missions that need equipment unavailable in the current year are either repaired with a year-appropriate replacement, or hidden if no replacement exists (e.g. no cotton harvester in 1985 → no cotton contracts).
Built-in mod menu (in the shop) lets the admin browse every vehicle category and override the year of any vehicle individually. Useful for filling gaps or pushing things earlier.
Optional toggles to disable contract leasing, shop leasing, and special contracts (forestry, deadwood, rock, wood chips).
Multiplayer aware: only the master user can change settings; overrides are synced to all clients.
Dependencies: FS25_Vehicle_Years (required)

Thanks to Thalley for FS25_Vehicle_Years and to the authors of Through_The_Years and FilterYears for reference patterns.

Required mods:
Vehicle Years


Author: Stetyner


Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution.


Helpful Information: How to install FS25 mods | FS25 System Requiremnts | FS25 Modding Tutorial | Giants Editor for FS25 | How to Convert mods | FS25 Cheats

More Misc mods


About Farming Simulator 25 mods
Farming Simulator 25 supports game modding for PC, Xbox, or PS5. FS25 Mod may change your game from small to complete changes. You can create a Farming Simulator 25 mod file and share it with our community. When is a good time to try Farming Simulator 25 mods? We recommend playing a game with these FS25 mods after you finish the Farming Simulator 25 starting pack and are bored with the game basics. So it's time to try new machines, such as harvesters or tractors, which are not included in the basic game version.
As you already know, Farming Simulator 25 developers support mods installation, which will add more vehicles or lands to your game. Check our Best FS25 mods lists for PC, Mac, PS5 or Xbox Series. Just follow these simple steps: choose the LS25 mods category, download the mod for the Farming Simulator 2025 version, and install it into the mod folder. Remember, all Farming Simulator 25 Mods are free, and download as many as you want with no limits. We want to create one of the biggest Farming Simulator 25 Community and invite you to share FS25 mods with everyone.

Leave a Reply

Do you need help or to say thanks to the mod author? Just leave a comment below!