AutoDrive Gülzow V1.0


AutoDrive Gülzow V1.0


AutoDrive course for the Gülzow Map
All fields/meadows are marked with capture lines.
Field entry and exit points are also included.
The areas for the foresters are present as well.
All buying/selling stations are connected and accessible.
At the agricultural trade, the rapeseed box must be unloaded manually. An entry point is provided.
And YES… my capture lines are brown.
This makes the PDA clearer for me, and you’re not overwhelmed by all the blue lines.
And it still works.
Just trying to silence the naysayers

The “ALDI” unloading point can only be accessed with smaller equipment, as it’s quite narrow and cramped in places.
At the biogas plant (BGA), I drove the two silos directly into the building.
Filling the silos works without any problems.
What’s currently causing issues is driving to the BGA with the AD (Automatic Harvester).
AD detects a trigger just before I reach the loading area, stops, and opens the trailer door.
If you’re not paying attention, the entrance to the BGA will be filled with chopped material.
If AD detects the trigger on the main road, stop AD, wait a moment, and then restart it.
Then it works normally, and the trailer is emptied into the silo.

I re-mapped the splines in the village itself because the regular combines with collision detection enabled
were sometimes getting stuck on the walls or hedges.
This way they can drive freely. However, they should ideally NOT meet, as space is generally limited there.
Tractors and trucks can pass each other without any problems.
I also added passing bays in a few places. That works too.

Unfortunately, almost everything gets stuck in one corner (see screenshot).
I will remove this apple tree myself using the Map Objects Hider.

Everything was tested and run in using standard vehicles and equipment.
NO MODIFIED VEHICLES.
You can see my test vehicles in the picture.

Duration:
Break-in period: approx. 60 hours
Testing: approx. 28 hours

The appropriate vehicle settings have already been stored as defaults in the configuration.
You can transfer them to existing vehicles using the “Restore” button.

Or:
Activate folder
Collision height above ground to 0.75m
Collision detection “Yes”
Max. silo spacing of 25m
Field exit nearest
Max. detour of 200m

Required mods:
Autodrive
Gülzow


Author: ThorstenD, AgrarlohnVirtual, Entilbucher, Entlibucher


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Farming Simulator 25 supports game modding for PC, Xbox, or PS5. FS25 Mod may change your game from small to complete changes. You can create a Farming Simulator 25 mod file and share it with our community. When is a good time to try Farming Simulator 25 mods? We recommend playing a game with these FS25 mods after you finish the Farming Simulator 25 starting pack and are bored with the game basics. So it's time to try new machines, such as harvesters or tractors, which are not included in the basic game version.
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