Alt History of Piper Town v1.0






Alt History of Piper Town v1.0
AltHistory PiperTown is a large, high-detail 4x Farming Simulator 25 map inspired by real terrain and rural farming layouts from the local Missouri area.
This map is built for players who enjoy larger, more realistic fields, heavier equipment, custom traffic, detailed towns, and long-term farm progression. It is not designed as a lightweight or low-end PC map.
Map Size and Performance Notice
Map size: 4x
Terrain: 4096 x 4096 realistic terrain base
Tree count: 126,000+ trees
Traffic: Custom stand-alone traffic system
Detail level: High-detail rural/town environment with custom roads, farms, fields, and scenery
Important Performance Notice
This is a heavy map.
Farming Simulator loads a large amount of map data globally, whether the player is looking at a specific area or not. Because of that, performance depends heavily on CPU, GPU, RAM, storage speed, graphics settings, and active mods.
Low-end PCs may struggle.
For best results, use a mid-to-high-end gaming PC and reduce graphics settings such as object draw distance, foliage draw distance, and shadow quality if needed.
Economy Design
AltHistory PiperTown does not use a simple generic land-price formula where every hectare is priced the same.
Field and farm pricing has been adjusted intentionally based on what the player is actually buying.
Bare Fields
Fields with no buildings or farm infrastructure are priced lower because the player is mainly purchasing productive land.
Established Farms
Properties with established farms, buildings, yards, animal areas, storage, or other infrastructure are priced higher.
This means a farm property may cost significantly more than a bare field of similar size because it includes more than just land.
Example
The highest-priced property is the large dairy farm, priced around $5,966,741, because it includes the dairy operation, buildings, cow-related infrastructure, and land.
This is intended to give players long-term progression goals instead of making every field feel like the same generic purchase.
Progression Philosophy
The map is balanced around a practical farm-growth loop:
1. Harvest your current land.
2. Cover operating costs.
3. Replant or prepare for the next crop.
4. Save profit.
5. Buy the next field or farm property.
6. Expand equipment and operations over time.
The goal is for players to be able to progress naturally without feeling like the map gives money away too easily or punishes them unfairly.
The map has been tested with the idea that even on harder economy settings, a player should be able to harvest, replant, cover costs, and still put some money in the bank.
Starting Equipment
PiperTown starts players with serious equipment because the map uses larger, more realistic fields.
Starting equipment includes big red equipment, if it aint red leave it in the shed.
The fields are not tiny base-game fields, so the starting horsepower is intentional. This map is designed around bigger equipment and larger-scale farming.
Fields
– Large realistic field layouts
– 52 fields total
– Fields vary widely in size, price, and purpose
– Some fields are bare agricultural land
– Some fields are part of established farms or farm properties
– Field pricing reflects land, buildings, and infrastructure where applicable
Field Testing
Fields were tested through a full working loop:
– Harvesting crops
– Cutting hay
– Turning soil over
– Checking AI worker behavior
– Testing field progression and income
– Verifying that players can advance by purchasing additional fields over time
A custom field creation workflow was used to correct field definitions and reset baked ground states so Giants AI properly recognizes field work.
AI Worker and Field State Notes
During development, some fields were originally traced from plowed terrain. This caused Giants AI to sometimes detect the field but incorrectly report that the work had already been done.
A field rebuild process was used to correct this:
1. Trace plowed field shape
2. Rebuild field polygon definitions
3. Reset ground state from plowed back to grass/default
This allows the game to generate and read field states more correctly during fresh saves.
If you encounter any field where AI refuses to work despite the field appearing valid, please report the field number and include your log file.
Custom Traffic
AltHistory PiperTown uses a custom stand-alone traffic setup rather than relying only on basic map traffic behavior.
Traffic has been designed around the map’s road layout and rural/town environment.
Please report any traffic issues such as:
– Vehicles stopping permanently
– Vehicles clipping objects
– Traffic entering farm yards incorrectly
– Traffic using roads it should not use
– Traffic bunching up or blocking intersections
Terrain and Roads
The map uses realistic terrain inspired by the local area.
Roads and landforms were designed to feel more natural and less like a flat generic map.
Some areas are intentionally shaped around realistic rural features, including:
– Town roads
– Farm access points
– Rural roads
– Large field entrances
– Off-map visual detail
– Realistic elevation changes
Recommended Play Style
This map is best suited for players who enjoy:
– Large equipment
– Long-term progression
– Realistic field sizes
– High-detail maps
– Larger farms
– Custom traffic and town layouts
– Building up from starter land into a larger operation
This is not intended to be a tiny-equipment, tiny-field starter map.
Testing Recommendations
When testing or reporting bugs, please start a fresh save and check the following:
1. Start a brand-new save.
2. Test the starting field.
3. Test hired AI workers.
4. Test Field 1, Field 2, Field 30, and several large fields.
5. Check for missing textures.
6. Check for log errors.
7. Test sell points.
8. Test traffic behavior.
9. Save and reload.
10. Recheck field states after reload.
If reporting a bug, please include:
– Field number or location
– What you were doing
– Whether it was single player or multiplayer
– Active mods
– PC specs if performance related
– `log.txt` if the map crashes or shows errors
Known Performance Expectations
Because the map contains 126,000+ trees and a large amount of scenery, some areas may be heavier than others.
Performance may vary depending on:
– Graphics settings
– Tree/object draw distance
– Number of active mods
– Script mods
– Traffic density
– Hardware specs
– Savegame progression
– Multiplayer activity
If performance is low, try lowering:
– Object draw distance
– Foliage draw distance
– Shadow quality
– Mirror quality
– Texture filtering
– Anti-aliasing
– Number of active mods
Mod Compatibility
Most standard equipment and gameplay mods should work, but large maps with custom traffic and high object counts may expose issues with poorly optimized mods.
If you experience problems, test with only the map active first, then add mods back gradually.
Map creator: Johnny / PiperTown Team
Special thanks to long-time testers and Farming Simulator veterans who have helped test map behavior, field progression, AI workers, and general gameplay across multiple Farming Simulator generations.
Final Note
AltHistory PiperTown is built for players who want a detailed, larger-scale farming experience.
It is heavy, detailed, and intentionally designed around realistic field progression, serious equipment, and long-term farming goals.
Big fields. Big equipment. Big patience.
Enjoy the map.
Author: JnJ MODS

