SmartLights v1.0.0.2


SmartLights v1.0.0.2


SmartLights automates headlights, work lights, and beacons in Farming Simulator 25 based on visibility, weather, vehicle size, and work situation. It features realistic delays for smoother, more predictable lighting behavior.

Changelog – Version 1.0.2.0
Expanded work context detection for future work light logic.
Rotating beacons remain suppressed during the detected work mode and no longer immediately reactivate when a passive implement is lifted.

For passive implements without a clear end trigger, manual deactivation of the work lights is still required.
SmartLights is a script mod for Farming Simulator 25.
The mod automates headlights, work lights, and beacons based on visibility, weather, vehicle, and work situation.

The settings can be found in the game menu under:
General Settings -> SmartLights
There, you can set the automatic headlight, beacon, and work light functions to Manual, Automatic, or Realistic.
Manual player intervention is always respected. SmartLights is designed to support, but not to permanently override, intentional manual switching.
Basic Logic
SmartLights doesn’t just operate according to the time of day, but also considers the in-game situation.

Headlights:
– Switches depending on weather and lighting conditions
– Darkness, rain, snow, hail, and fog can affect the headlights

Rotating Beacons:
– Switches depending on vehicle type, vehicle size, and implement
– Large or transport-relevant combinations can be automatically detected
– Rotating beacons can be suppressed in work mode

Work Lights:
– Are handled separately from the headlights
– Switch on for appropriate field work or work situations
– Large or foldable implements retain their work context until the end of the work situation

Known Limitations in Version 1.0.1.0
– Small, non-switchable implements can activate the work lights, but they cannot always reliably deactivate them. The reason is that some devices lack a clear end-of-use trigger, such as folding in or turning off.
– Multiplayer has not been fully tested in practice. The mod is designed as a multiplayer-friendly, local convenience mod; feedback from actual multiplayer tests is expressly welcome.
– AI helpers, Courseplay, AutoDrive, or other scripts may have their own lighting logic and override SmartLights.

Multiplayer Note:
SmartLights is primarily intended as a multiplayer-friendly mod.
The settings can be used locally per player and are not designed to require administrator privileges.


Author: Lotti


Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution.


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About Farming Simulator 25 mods
Farming Simulator 25 supports game modding for PC, Xbox, or PS5. FS25 Mod may change your game from small to complete changes. You can create a Farming Simulator 25 mod file and share it with our community. When is a good time to try Farming Simulator 25 mods? We recommend playing a game with these FS25 mods after you finish the Farming Simulator 25 starting pack and are bored with the game basics. So it's time to try new machines, such as harvesters or tractors, which are not included in the basic game version.
As you already know, Farming Simulator 25 developers support mods installation, which will add more vehicles or lands to your game. Check our Best FS25 mods lists for PC, Mac, PS5 or Xbox Series. Just follow these simple steps: choose the LS25 mods category, download the mod for the Farming Simulator 2025 version, and install it into the mod folder. Remember, all Farming Simulator 25 Mods are free, and download as many as you want with no limits. We want to create one of the biggest Farming Simulator 25 Community and invite you to share FS25 mods with everyone.

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