Realistic 4×4 Traction System V1.1


Realistic 4×4 Traction System V1.1


Take real control of your tractor’s traction — engage 4WD, lock the differential, and let the system react to actual wheel slip, not just a keybind.

This mod adds a fully switchable 4×4 traction system to compatible vehicles (tractors, trucks, harvesters, cars): engage/disengage the front axle on demand, and toggle a differential lock that trades turning radius for raw grip in mud, snow, or heavy pulls.

Features
Real rear-wheel slip detection — the automatic modes react to actual wheel slip physics, not just speed
Four drive modes, assigned per vehicle out of the box:
Manual — you’re always in control
Semi-auto — engages on real slip, manual override always available
Auto — same logic, tuned for vehicles with factory-automatic 4WD (CVT/IVT drivetrains)
Smart — Fendt-style continuous, proportional engagement (no hard on/off)
Native tire pressure simulation on engagement — no dependency on any other mod
On-screen HUD with live status, adjustable position from the in-game Settings menu
Zero XML edits to any vehicle — the system injects itself into every compatible vehicle automatically

V1.1.0.0
Fendt Vario Grip Smart unchanged for now. looking more details how it works

New Features
Automatic differential lock
In “Auto” and “Smart” drive modes, the center differential lock now engages and disengages by itself under severe wheel slip, at low speed only (never on the road). “Semi-Automatic” and “Manual” modes still require Ctrl+K.

Shop upgrade: Semi-Automatic Automatic
Tractors configured as “Semi-Automatic” now show a new configuration option in the store’s Customize screen, letting you pay to upgrade that specific unit to full “Automatic” behavior (automatic diff lock included). This was added because many players didn’t realize Semi-Automatic and Automatic tractors behave differently the option is now labeled clearly:

Semi-Automatic (Diff Lock Manual) free, default
Automatic (Diff Lock Automatic) paid upgrade

Known Issues
there are several things that may need a tweak or fix. not all vehicles have real or near real specs
this was not tested in deept with other mods including mod tractors or maintenance scripts except my maintenance mod, so compatibility not full confirmed with other mods yet

Fixes
Excluded 3 grape harvesters with independent hydraulic wheel motors (ERO Grapeliner Series 7000, New Holland Braud 9070L, Gregoire GL) — these vehicles are always all-wheel-drive by design (four independent hydraulic motors, no mechanical differential to switch), so the mod no longer applies to them as well as to crowlers and tracked vehicles.

Crawlers and tracked vehicles no longer get 4×4 system

Documentation
Clarified the real difference between “Semi-Automatic” and “Automatic” modes in the in-game HUD hints, configuration comments, and readme: both engage/disengage the 4×4 itself automatically based on real wheel slip the actual difference is that only “Automatic” (and “Smart”) also lock the differential automatically.

Compatibility
Singleplayer only. No changes to save-game compatibility existing installs can update directly.


Author: zasty chalk


Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution.


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Farming Simulator 25 supports game modding for PC, Xbox, or PS5. FS25 Mod may change your game from small to complete changes. You can create a Farming Simulator 25 mod file and share it with our community. When is a good time to try Farming Simulator 25 mods? We recommend playing a game with these FS25 mods after you finish the Farming Simulator 25 starting pack and are bored with the game basics. So it's time to try new machines, such as harvesters or tractors, which are not included in the basic game version.
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