[Blender Add-on] Texture-Bake-Machine V1.0.0.2





[Blender Add-on] Texture-Bake-Machine V1.0.0.2
A Blender addon for preparing and packing texture maps for GIANTS Farming Simulator 25 workflows. It combines recurring channel packing and texture atlas tasks in one compact Blender sidebar tool.
Tested with Blender 4.0.2, 4.5.9 LTS, 5.1.2, and 5.2.1 LTS.
Features
Building Shader mMask creation
Vehicle Shader vMask creation
Custom Specular channel packing
Automatic Ambient Occlusion baking
Texture Array | Atlas creation
Native Blender progress display
Automatic and custom PNG export names
English interface with German translation
Read only detection of official GIANTS shader files
Channel packing
mMask and vMask
Red: Wear / Gloss
Green: Ambient Occlusion
Blue: Dirt
Alpha: Optional additional channel
Custom Specular
Red: Gloss
Green: Ambient Occlusion
Blue: Metallic
Alpha: Not used
Compatibility
Tested with:
Blender 4.0.2
Blender 4.5.9 LTS
Blender 5.1.2
Blender 5.2.1 LTS
V1.0.0.2
Version 1.0.2 extends the FS25 Texture Bake Machine with the new “I3D Export” profile.
BuildingShader, placeableShader, and vehicleShader are supported. For buildings, the “None” and “customParallax” variations are available. Existing mMask, Height, and vMask textures can be used to match the selected shader. Export is performed using the official GIANTS I3D Exporter.
The texture atlas now supports two to four source textures. Textures 1 and 2 are required, while textures 3 and 4 can be enabled individually. The size of the generated atlas adjusts automatically.
In addition, the German and English documentation and the accompanying images have been updated.
The download archive now also includes both README files, the image folder, and the GPL 3.0 license.
Author: Maddog Design & Djain

