Real Power Train V1.1.2


Real Power Train V1.1.2


Realistic CVT per brand: Fendt Vario and MF Dyna-VT with 2 manual ranges (field / road, change only at standstill); CVXDrive (Case IH, Steyr, New Holland), JD AutoPowr, CLAAS CMATIC, Deutz TTV, Valtra Direct and Kubota KVT with 4 automatic ranges and almost unnoticeable shifts.
Engine / transmission management Auto (economy, low rpm at transport speed) or Power, limit load, acceleration ramps 1-4.
Hand throttle with two rpm memories A / B (saved with the savegame), like real tractors.
Power-split efficiency: more losses in the hydrostatic part, which shows in pulling force and fuel use.
Engine under load: with the PTO working the engine drops a little instead of being locked at PTO rpm.
Hydraulics raise the engine rpm (tipping, loader, linkage, folding) and return to idle afterwards.
Own window (Left Alt + P): Transmission tab with live rpm and target, engine load, efficiency, hydrostatic share and a range strip; Settings tab (modules, which vehicles, CVT profile per brand, applied at once); Panel tab (on / off, text size, move with the mouse).
The CVT module turns itself off if CVT Addon, RealismAddon Gearbox or VCA is active.
Zasty HUD shows the range and the hand throttle; the panel hides when the HUD is active.
Multiplayer supported.

KEYS (default)
Left Alt + P: Real Powertrain window
Left Alt + Up / Down arrow: Hand throttle (hold)
These are the default keys. If one of them is already used by the game or by another mod, go to Options > Controls and set the key you prefer, to avoid conflicts.

V1.1.2.0
Fixed: rpm and speed needle jumping, especially uphill. Automatic ranges now shift more calmly and stay in a range for at least 2 seconds. Engine rpm follow the load smoothly instead of hunting.
Improved: rpm no longer drop to hoking values. Under load the engine keeps enough rpm to pull. On the road the minimum is about 1150“1300 rpm, depending on the tractor. At top speed ECO stays around 1450“1500 rpm.
New: Fendt VarioDrive. The Fendt 600/700/900/1000 now have one continuous, fully automatic range. The Fendt 200/300/500 keep the two manual ranges (I Field / II Road, changed at standstill).
New: deceleration ramps 1“4 (Transmission tab). They set how hard the engine brakes when you release the pedal, like a real CVT. Ramp 2 = game default.
New: keep speed on tractors with a manual gearbox (requested by the community). It™s off by default. Switch it on in Settings > Keep speed on manual gearboxes. On these tractors only keep speed is added, nothing else changes.
Debug log: now shows more values. If something still jumps, turn on Settings > Write values to the log, drive up a hill and send me your log.txt.


Author: zasty chalk, ryankd233


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Farming Simulator 25 supports game modding for PC, Xbox, or PS5. FS25 Mod may change your game from small to complete changes. You can create a Farming Simulator 25 mod file and share it with our community. When is a good time to try Farming Simulator 25 mods? We recommend playing a game with these FS25 mods after you finish the Farming Simulator 25 starting pack and are bored with the game basics. So it's time to try new machines, such as harvesters or tractors, which are not included in the basic game version.
As you already know, Farming Simulator 25 developers support mods installation, which will add more vehicles or lands to your game. Check our Best FS25 mods lists for PC, Mac, PS5 or Xbox Series. Just follow these simple steps: choose the LS25 mods category, download the mod for the Farming Simulator 2025 version, and install it into the mod folder. Remember, all Farming Simulator 25 Mods are free, and download as many as you want with no limits. We want to create one of the biggest Farming Simulator 25 Community and invite you to share FS25 mods with everyone.

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