User Scripts by Smudlik v1.0


User Scripts by Smudlik v1.0


BETA TEST RELEASE
A collection of independent quality-of-life, farming, animal management, AI helper, and information-display scripts for Farming Simulator 25. The goal is to keep everyday farm management more informative and practical while retaining the underlying game systems wherever possible.
Important: This is a public beta, not a fully verified stable release. If you found problem, report it to me.

Included features
Animal husbandry and horse management
Alphabetically sorted animal husbandries — easier navigation in the animal menu.
Expanded animal capacities — horses ×2 and alpacas ×3 in compatible husbandries.
Automatic horse care — daily at 06:00: riding 100%, fitness 100%, dirt 0%.
Alpaca happiness maintenance — daily at 06:00.
Age-based horse sale values — modifies the game’s sale.
Animal overflow management — native monthly reproduction is processed first; when needed, the minimum number of oldest existing animals is sold afterward. Sale proceeds use the native price minus a 20% transport fee.
Larger husbandry storage buffers — ×5 for supported input materials and ×10 for internal output storage in base-game and official-DLC husbandries. Independent add-on storage and pallet spawn spaces are not expanded.
AI helpers and vehicles
Up to 15 active AI helpers — including a rotating pool of 90 distinct English names without simultaneous name reuse.
Adjusted AI operating costs — price is close to 180 per hour.
AI tire tracks and terrain deformation — including relevant attached equipment during active AI work; refresh every 150 ms.
Automatic vehicle licence plates — generated using map-supported patterns with duplicate checks.
Enter the nearest suitable vehicle — keyboard shortcut Left Alt + E.
Darker engine exhaust — motor-powered vehicles with compatible exhaust effects.
Longer vehicle light range — high beams 60 m; work lights 45 m where supported.
Field, terrain, and environment adjustments
Crop destruction on non-owned fields — additional wheel-contact crop damage, respecting care wheels where detected.
Additional ground-painting textures — exposes eligible texture layers supplied by the active map.
Reduced rolling requirements — disables the “needs rolling” crop flag for maize, sunflower, sugar beet, cotton, sorghum, poplar, grass, oilseed radish, and meadow.
Wind visual adjustment — applies the configured wind debug settings (3, 3, 30) on map initialization when supported.
Production, shop, and notifications
Larger production storage buffers — ×5 input and ×10 internal output capacity for supported base-game and official-DLC production facilities, including compatible plantation production buildings.
Price sorting within shop categories — store items sorted by ascending base price when the game uses the modified store list.
Silo material information — accepted fill types shown in eligible construction-shop entries.
Great demand notifications — display the requested commodity, buying location, price per 1,000 litres, and remaining duration
Expanded HUD and context information
Top information bar — game year, current temperature and weather, daily temperature range, and the next forecast weather change with its time, temperature, and condition.
Field and farmland details — farmland area, field area, land price per hectare where applicable, crop growth stage, crop condition, and a basic potential-harvest estimate.
Coffee and banana growth information — special handling for coffee-cherry growth states.
Animal details — population, capacity, health, age, horse riding/fitness/dirt where available.
Vehicle details — weight, operating hours for motorised vehicles, dirt, and relevant machine categories.
Storage and production details — stored materials, quantities, and available capacity when data access and farm ownership allow.
Loose material and timber information — ground-heap material identification; supported timber type and measured volume information.
Compatibility and beta limitations
Base game and official DLCs — features are activated only when their corresponding game and DLC systems are present; map-specific and modded assets may behave differently.
Multiplayer — the mod declares multiplayer support, actually tested on dedicated one.
Language – Czech/Elnglish/German supported
Development roadmap
Coffee cherry soil-rule correction — suppresses the fruit-type low-soil-density requirement and renewed plowing demand.
Banana plantation soil-rule correction — disables fruit-type lime consumption and the lime requirement for growth.
Yield estimates — the included field HUD uses a basic estimation method.


Author: Smudlik


Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution.


Helpful Information: How to install FS25 mods | FS25 System Requiremnts | FS25 Modding Tutorial | Giants Editor for FS25 | How to Convert mods | FS25 Cheats

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About Farming Simulator 25 mods
Farming Simulator 25 supports game modding for PC, Xbox, or PS5. FS25 Mod may change your game from small to complete changes. You can create a Farming Simulator 25 mod file and share it with our community. When is a good time to try Farming Simulator 25 mods? We recommend playing a game with these FS25 mods after you finish the Farming Simulator 25 starting pack and are bored with the game basics. So it's time to try new machines, such as harvesters or tractors, which are not included in the basic game version.
As you already know, Farming Simulator 25 developers support mods installation, which will add more vehicles or lands to your game. Check our Best FS25 mods lists for PC, Mac, PS5 or Xbox Series. Just follow these simple steps: choose the LS25 mods category, download the mod for the Farming Simulator 2025 version, and install it into the mod folder. Remember, all Farming Simulator 25 Mods are free, and download as many as you want with no limits. We want to create one of the biggest Farming Simulator 25 Community and invite you to share FS25 mods with everyone.

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