NF Marsch 4X V1.3.1.1


NF Marsch 4X V1.3.1.1


Welcome to NF March 4x!
LS25 NF March 4 times – without trenches description
Multifruit map with 10 new fruit varieties

(Rye, spelled, triticale, summer wheat, summer barley, hemp, linseed, arable beans, fields and lucerne
5 new bale varieties (hemp swad, flax swad, lucerne hay, lucerne fresh and legally fruit straw)
Typical North Frisian lowlands landscape extensively revised and redesigned
89 fields with a total of approx. 1,159 ha field space
approx. 146 hectares of forest areas
approx. 64 hectares that can be bought
3 different collectibles (gold coins, Shelly shoes & pallets)
Animals can be fed with the multifruits
Horses are significantly increased in value
Sand, earth, gravel to excavate
Train as a point of sale
approx. 15 different sales stations
3 petrol stations (one with diesel and methane purchase)
Large project playground in the park
Large stadium with football function
2 BGA’s installed
2 stations to buy bulk goods
DIY market for buying the building materials pallets
Many buyable areas for farms and / or productions
Extensive road network
More than 40 malable floor textures
Many grasses, bushes and flowers to place/paint yourself
Shop decorative vehicles but be careful on servers and multiplayer
Grain converter to change summer wheat and summer barley to normal wheat and barley
Animal trade with shopping from manure and crap
Area of ​​the wind turbines can be bought and wind turbines can be replaced with power -producing wind turbines
Empty pallets, bark mulch, OSB and chipboard pallets
House residents and supporters all up to date

Fed Mods Pack & Fed Produktions Pack are required

V1.3.1.1
– Purchasing at the hardware store now expanded to expand yeast, sugar and empty pallets
– Barriers on the 3 level crossing now also available

Version 1.3.1.0
– sheep in the right stable can now also produce crap
– cotton can now be sold in bulk form at the port
– Empty pallets can now be bought at the hardware store
– Transition solution yeast can also be bought at the hardware store
– Land area 108 enlarged for flour factory
– The unattended level crossing has now received barriers
– Field 4 water puddles moved closer to the street
– Invisible bank collision moved to house 37
– moved a lamp at the riding arena
– Floating “Gulli lid on the street in front of the cattle dealer
– Holding power plant now also accepts wood chips in pallets
– Flag and flower boxes moved at petrol station north
– Mineral feed is now displayed in price list
– flashing lights of the decoration wind turbines improved

Version 1.3.0.0
– Pallets trigger enlarged from the playground building site
– Fixed the gates to the animal enclosures at the cattle trade
– Grain converter loading ear now on the building
– hemp Schwad yield reduced again
– egg production of chickens reduced
– Chickens and sheep/goats can now also get straw (if the stable supports it)
– Cotton registered as possible bulk material
– Floating tree moved to the ground next to cattle trade
– Invisible plastic box moved at the train station
– collector’s palette on the property below Aldi moved out of the ground
– Spawnpunkt moved to the country in area 142
– Spawnpunkt moved somewhat in area 95
– a few control posts on the dike between field 35 and 36 moved
– Bridge at Feld 50 improved somewhat
– Mist purchase error: Can’t Load Resource Fixed errors
– Guide posts for entrance at the sewage plant building site moved
– floating inflatable boat at the bottom of the pond.
– Lamp opposite the playground construction site Glass moved appropriately
– Windows when selling ticket sales at the stadium now have Collision
– Drainer pipes inserted to field 50 at field entrance
– BGA Süd stairs to the fermentation container now has collision
– Two floating gulli lid between the main courtyard and field 11 moved appropriately
– Lane marking at the curve at Aldi sales station improved
– fence moved a bit when entering the hardware store
– Cover crossing in the street between fields 60 and 67 inserted

Required mods:
FED Production Pack
Fed Mod Pack


Author: fedaction


Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution.


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1 Response

  1. Ewen says:

    Well, this is the poor cousin, its stepping back about 3 months, lots of little stuff that’s just wrong. I know you’ll say the code is the same for both maps, funny I just don’t agree with that statement. The ditches aren’t done right, the workers don’t work correctly which is the main problem, plus many other small things

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