Realistic Livestock v1.0.0.3


Realistic Livestock v1.0.0.3


Please note that due to its complexity (tens of thousands of lines of code), the mod does not currently support multiplayer, but this is planned.

1.0.0.3
Added the ability to buy/sell/transport animals in bulk.
Fixed trailer transport fees.

1.0.0.2
Fixed error “RealisticLivestock_AnimalSystem.lua:395”: attempting to index “Nil” with “day”.
Fixed “Unknown Entity ID 0” error for “Object” in the “removeHusbandryAnimal” method.
Fixed bug with livestock trailers not working.

Features:
Males
Higher Value
Required for Reproduction
No male models (I’m not a 3D artist)

Visual Animals
The number of visual animals per husbandry has been increased from 25 in the original game to a maximum of 200. The number can be adjusted using a slider.

Individual Animals
All animals are now 100% individual, and the outdated cluster system has been abolished, allowing for more variety in the game and among the animals.
Each animal has its own unique identifier based on the British Cattle Identification System.
Each animal has a birthday and a country of origin.
Each animal can be named.
Supported animals have ear tags on their left and right ears that indicate their country of origin, farm ID, animal ID, name, and birthday, as well as a partial ID on their rump.
Supported animals have nose rings.

Improved Pregnancy System
Animals of different species have a different number of potential offspring per pregnancy (example: cows can have 0–3 calves).
Offspring are created in the mother when she is fertilized, rather than at birth.
The number of expected offspring and their due date can be displayed.
The reproductive period is now individual for each animal; not every animal of the same species takes the same amount of time to give birth.

Genetics System
New Genetics System
Each animal has various genetic modifiers that are completely individual.
Current genetic factors include health, fertility, metabolism, productivity, and meat quality.
Genetics influence various aspects of the animal, such as pregnancy and sale value.

Weight System
New Weight System
Each animal has an individual weight and moves towards or from its ideal weight daily due to the amount of food and water it consumes (based on its metabolism).
Weight influences sale value and health and can lead to death, especially in young animals.

Improved User Interface
New pedigree visible on the animal screen
The animal screen and the info box for each animal provide a wealth of additional information.

Improved Production
The production of supported animals is based on various factors. Cows only produce milk during lactation, and their performance rises and falls depending on previous pregnancies.
Sheep only produce wool during the warmer months.

Death and Aging
Animal aging is no longer limited to 5 years.
Each animal species has an expected lifespan, and each animal can die of old age as it ages, but can also live longer.
Animals can die from disease, accidents, and miscarriages.

Improved Animal Trader
The Animal Trader has been completely redesigned.
Each supported country in the world now has several unique farms, each producing up to 3 animal species.
Each farm sends some of its animals to the Animal Trader every day.
Each animal is unique and no longer a template. It is generated based on the quality of the farm it came from.
Each animal sent to the Trader eventually disappears and can no longer be purchased, but is replaced by new ones.
Most animals are native to your country, but some are imported from abroad.
Animals at the Trader can be pregnant and all have unique genetic traits that affect their price and utility.

Planned Features
Diseases
Genetic Diseases


Author: Arrow


Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution.


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1 Response

  1. Duncan Small says:

    It Show up in Downloads but does not show mods and DLC or Install when You star a City

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