Realistic Livestock v1.0.0.8


Realistic Livestock v1.0.0.8


Please note that due to its complexity (several tens of thousands of lines of code), the mod does not currently support multiplayer play, but this is planned.

V1.0.0.8
Added limited compatibility for custom map animals
Fixed some input and output issues from 1.0.0.7
Fixed error on first load due to a setting
Fixed animal types not appearing due to too many filltypes

Note that the compatibility for custom animals from 3rd party maps is limited and this is out of my control as it is handled by the engine. For example, on HOF Bergmann, wild ducks and rabbits are fine, but ducks are visually chickens. i might be able to fix this in the future but this is low priority

V1.0.0.7
Manure and liquid manure will not be produced with this, will update later
Reworked production (backend for future feature)
Added the following settings options:
Change animal dealer max animals
Animals with reproduction > 0 are now correctly given offspring when loading the mod for the first time and wont be stuck at x reproduction
Further fixes to prevent irregular aging of newborns
Fixed baby goats producing goat milk
Fixed baby roosters showing as adults
Fixed animals still showing on dealer list after being sold
Fixed brush cant be used on horses
Fixed horse info box not showing after dismounting
Fixed error when attempting to unload multiple horses into non-husbandry

Features:
Male animals
Higher value
Required for reproduction
No male models (I’m not a 3D artist)

Visual Animals:
The number of visual animals per stance has been increased from 25 in the original game to a maximum of 200. The number can be adjusted using a slider.

Individual Animals
All animals are now 100% individual, and the outdated cluster system has been abolished, allowing for more variety in the game and among the animals.
Each animal has its own unique identifier based on the UK Cattle Identification System.
Each animal has a birthday and a country of origin.
Each animal can be named.
Supported animals have ear tags on their left and right ears that indicate their country of origin, farm ID, animal ID, name, and birthday, as well as a partial identifier on their rump.
Supported animals have nose rings.

Improved Pregnancy System:
Animals of different species have different numbers of potential offspring per pregnancy (for example, cows can have 0–3 calves).
Offspring are conceived in the mother when she is fertilized, rather than at birth.
The number of expected offspring and their due date can be displayed.
The reproductive period is now individual for each animal; not all animals of the same species require the same amount of time to give birth.

Genetic System
New Genetic System
Each animal has various genetic modifiers that are completely individual.
Current genetic factors include health, fertility, metabolism, productivity, and meat quality.
Genetics influence various aspects of the animal, such as pregnancy and sale value.

Weight system
New weight system
Every animal has an individual weight and moves towards or from its ideal weight daily due to the amount of food and water consumed (based on its metabolism).
Weight influences the sale value and health and can lead to death, especially in young animals.

Improved user interface
New pedigree visible in the animal screen
The animal screen and the info box for each animal offer a lot of additional information.

Improved Production
The production of assisted animals is based on several factors. Cows only produce milk during lactation, and their yield rises and falls depending on the previous pregnancy.
Sheep only produce wool during the warmer months.

Death and Aging:
The aging of animals is no longer limited to five years.
Every animal species has an expected lifespan, and every animal can die of old age, but can also live longer.
Animals can die from disease, accidents, and miscarriages.

Improved Animal Trader
The Animal Trader has been completely redesigned.
Each supported country in the world now has several unique farms, each producing up to 3 types of animals.
Each farm sends some of its animals to the Animal Trader every day.
Each animal is unique and no longer a template. It is generated based on the quality of the farm it came from.
Each animal sent to the Trader will eventually disappear and will no longer be available for purchase, but will be replaced by new ones.
Most animals are native to your country, but some are imported from abroad.
Animals at the Trader can be pregnant and all have unique genetic traits that affect their price and usefulness.

Planned Features
Diseases
Genetic Diseases


Author: Arrow-kb


Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution.


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