Am Nord-Ostsee-Kanal 4x BETA 9 v1.0






Am Nord-Ostsee-Kanal 4x BETA 9 v1.0
Kiel Canal – Quadruple Map (BETA)
Note:
This is a beta version of the map!
Welcome to the Kiel Canal!
This quadruple map, created from your head, takes you to a fictional region that is strongly based on Schleswig-Holstein – with a typical landscape, wide fields and the well-known waterway as the center.
General
61 fields in different sizes (mostly medium to large, some smaller) and some open spaces for your own design.
4 courtyards have already been created – kept simple so that you can easily adapt them to your wishes
Many pre-placed productions and simply designed terrain for maximum design freedom
Animal stables with increased capacities (more animals, more storage, more feed)
Additional crops
Plants for threshing:
Rye
Triticale
spelled
Plants for chopping or mowing:
Silage corn
Green rye
Wick rye
field grass
Cover crops:
Humus active
Mustard
Tip:
Rye, triticale and spelt can be made into flour, fed to chickens or simply sold.
Biogas plants
500kW BGA
1 MW BGA with large silo (approx. 6,000,000 liter capacity)
Traffic & Surroundings
2 bridges and 2 ferries to cross the canal
A large and a smaller forest area for the forestry operation
50 apples to discover and collect
AutoDrive
Simple AutoDrive courses can be obtained here (For version 0.9.0.9 or higher) :
https://farmingsimulator25mods.com/autodrive-am-nord-ostsee-kanal-4x-v1-0/
elMatador from the AutoDrive Association team is working on a full course version
Mapper’s note
I, the creator of this map, have severely impaired vision.
Please forgive me for small mistakes or inaccuracies – I do my best and look forward to constructive feedback and suggestions for improvement!
Have fun playing and exploring along the Kiel Canal!
BETA 9
New save required
The time has finally come. After a while it continues.
I have revised all fields. This significantly reduced the “Compile Shader†time when loading the map for the first time, from around 90 seconds to around 32 seconds. Unfortunately, saved Courseplay courses will no longer work everywhere. As a result, the map has changed slightly in some places. Each field also now has field access roads.
Changes:
Fields completely revised
Added pedestrians at bus stops
Added guardrails (feel free to give feedback if it’s too narrow due to collisions)
Port design expanded
Playground now gives money when goods are delivered (new score required)
New road texture
AI vehicles have new license plates
Grass removed from sheepfold
AI now also plants field grass
Fixed onion bug in Highland Fishing DLC
Adjusted the trigger for the barn and straw trade unloading points
PDA updated
Some undocumented changes
Author: Onkel

