AUSSEERLAND 4x Map + Multifruit + PF-ready + 255 ground angle v1.1





AUSSEERLAND 4x Map + Multifruit + PF-ready + 255 ground angle v1.1
V1.1
NEW SAVEGAME HIGHLY RECOMMENDED due to extensive terrain changes
Map folder cleaned up, now UNDER 2GB
Terrain and Decoration:
Various terrain adjustments
Reworked ground textures
Ground textures made paintable, over 60 different textures available
Reworked decorative bushes and grass
Various information signs added
Various billboards added
Decorative houses added along the road from the gas station
Several decorative bus shelters added
Suspended trees placed on the terrain
Level of several bridges adjusted to the terrain
Obertressen Farm (Farmland 23) redesigned
New buildings added, old buildings from required mods removed
Farmhouse from Felsbrunn converted for LS25 and equipped with a small farm dairy
Terrain reshaped
Salzhaus Farm (Farmland 133) redesigned
New buildings added, old buildings from required mods removed
Terrain reshaped
New productions added
Various minor improvements implemented
Version 1.0.6.0
A NEW SAVEGAME IS REQUIRED
Added original Austrian road markers with integrated snow poles – thanks to TAZ-Modding for creating the model
Renewed and improved fences, gates, and walls at production sites as well as buy/sell points
GATE OPENING HOURS: 07:00–18:00 in-game time – outside these hours the gate can be opened as usual
Reworked and added forest floor textures and decorative grass/bushes
Various terrain corrections
Added / edited traffic islands
Partially reworked AI traffic splines
Removed unnecessary textures and files from the map folder
V1.0.1
NEW SAVEGAME REQUIRED
Map background added
Farmlands partially enlarged for more design freedom
Terrain smoothed in places
Some roads widened
Field paths edited
More lumber mission spots added
Traffic signs and traffic islands added
Trees partially removed, new trees added, forest roads are now mostly passable (including lumber mission spots)
Moa Lois Farm: Terrain near Hohhaus/Silo adjusted
Pond House Farm: Terrain near milk trigger moved back, providing more room to turn around
Decorative cars near Billa rotated the right way
Decorative cars near school building correctly placed
Manor: Grass removed from driveway, grass removed from cowshed
Football Stadium: Floating parking markers placed on terrain
Terrain near portable toilets, small lake leveled
Terrain near decorative house Shop raised
At the Chocolate and Popcorn Factory: Terrain changed, providing more space to reach the triggers
Roads and sidewalks adjusted in various places, so they should no longer float
Hospital: Grass removed from the building, parking deck, and access roads
Welcome to the Ausseerland, a picturesque region in the geographical center of Austria. This map covers the area around Bad Aussee, extending to the borders of Altaussee and Grundlsee. Located in the Alps, the terrain ranges from flat to hilly, with some sections being quite steep.
You can expect:
Multifruit: Rye. Triticale, Spelt, green Rye, Clover, Alfalfa, Summerwheat, Summerbarley
multi angle terrain= 255 angles
Some custom Models
Realistic road layouts
Various towns and villages
122 fields (averaging around 3 hectares)
11 forest areas (over 130,000 trees have been used)
5 pre-built farms (which can also be demolished)
3 dedicated building plots
Several forest and development areas
2 gas stations
1 livestock dealer
1 shop
AI vehicles and pedestrians
Austrian license plates for vehicles and equipment
Up to 8 points of sale, depending on the goods being sold
11 production facilities (Bakery, 2 grain mills, lime works, dairy, etc.)
This map is currently in beta and is being continuously developed.Espacially decofoliage and decoration overall.
Author: duke8992

