Autodrive Course Riverbend Springs by TheRealFalle V2.0


Autodrive Course Riverbend Springs by TheRealFalle V2.0


Autodrive course for the FS 25 standard map “Riverbend Springs”.

– Standard starting farm (field 1) fully connected (farmhouse, grain silo, barn, farm gas station, thresher’s hall, cow pasture); other larger farms that can be purchased are at least rudimentarily connected
– All fields provided with a departure position, approach tested with a large trailer (8RX + largest standard trailer)
– Field edge courses (catch courses) for ALL fields; created with field exits behind the departure position (in the AD options, set “Field exit” to “Nearest”) to avoid traffic jams
– All production facilities and sales points accessible, as well as loading points (if owned); optimized for universal autoload. Note: some sales points are very narrow (playground, wagon builder, etc.), please approach these preferably with small trailers!
– All shopping points connected (vehicle dealer and workshop, 4x lime station, slurry and manure purchase, depot etc.)
– All gas stations
– Note: River ferries are intentionally not connected because they would not work with AD…; it also makes sense to switch off AI traffic
– Selling stones at the cement factory is initially only optimized if you drive directly with the attached standard ELHO stone collector
– Recommended mods: “Train Stop” to avoid problems at railway crossings (-> available in the Modhub), “Universal Autoload” (-> available on Github)
– I tried to use as few 2-way routes as possible to avoid traffic jams.

Feedback if something is not working well is welcome, I will try to optimize it! Since I always leeched courses in the 22nd, here is my attempt to give something back to the community! Time required: approx. 60 hours so far/ If something isn’t good, please don’t worry, it’s my first complete AD course and the map is relatively demanding in that regard.

To-do list:
– English translation
– Access to fields with large equipment (threshers, etc.)
– Minor optimizations at intersections, etc.
– Installing BGA wedge silos (approach points are already there)

2.0.0.0
– Revision of all intersections, junctions, exits etc. of the entire map using the “FS25_AutoDrive_xCrossing.zip” mod to the super design by “Willi” (AD Dev Team, thanks for the brilliant mod!) to get the “green line chaos” under control and to implement a kind of right of way regulation – to avoid accidents and for better automation.
– Generally visually significantly improved/simplified line routing to make subsequent connections or adjustments easier.
– Various intersection areas further edited or completely redesigned to improve turning (without getting caught on fences or power poles.
– “Checkerboard” route network around the “tailoring” production area redesigned and significantly streamlined/simplified.
– many smaller fixes and adjustments
– everything intensively tested again


Author: TheRealFalle


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About Farming Simulator 25 mods
Farming Simulator 25 supports game modding for PC, Xbox, or PS5. FS25 Mod may change your game from small to complete changes. You can create a Farming Simulator 25 mod file and share it with our community. When is a good time to try Farming Simulator 25 mods? We recommend playing a game with these FS25 mods after you finish the Farming Simulator 25 starting pack and are bored with the game basics. So it's time to try new machines, such as harvesters or tractors, which are not included in the basic game version.
As you already know, Farming Simulator 25 developers support mods installation, which will add more vehicles or lands to your game. Check our Best FS25 mods lists for PC, Mac, PS5 or Xbox Series. Just follow these simple steps: choose the LS25 mods category, download the mod for the Farming Simulator 2025 version, and install it into the mod folder. Remember, all Farming Simulator 25 Mods are free, and download as many as you want with no limits. We want to create one of the biggest Farming Simulator 25 Community and invite you to share FS25 mods with everyone.

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