Automatic Beacon Lights V1.0.0.1


Automatic Beacon Lights V1.0.0.1


This simple mod turns on the beacon lights of any vehicles that have them if you are inside of it, an AI worker is using it, or you leave the vehicle while it’s running. This can be used for fun and also a way of knowing which vehicles are in use or still running/burning fuel from a distance. You can easily configure the LUA file to adjust the settings to your liking. The default is full control, which turns beacon lights on automatically for you and the AI, and keeps them on if you get out while the engine is running. If the vehicle does not have beacon lights, the AI will use the hazard lights instead while it’s working.

To modify the settings, unzip the mod and edit AutomaticBeaconLights.lua to your preference based on the following options:
– Customize the behavior of beacon lights by setting BeaconControl to 1, 2, or 3:
– 1: Automatic beacons for player actions only (entering, driving, exiting with engine on). AI behavior unchanged.
– 2: Automatic beacons for AI workers only (on when AI controls vehicle, off when AI stops or engine off). Player behavior unchanged.
– 3: (Default) Full control – beacons on for both player and AI when vehicle is occupied or engine is running.

— Customize the behavior of AI hazard lights on vehicles without beacon lights by setting AIHazardsWithoutBeacons to 0 or 1.
— 0: Disabled – AI workers will not toggle hazard lights on vehicles without beacons.
— 1: (Default) Enabled – AI workers will toggle hazard lights on vehicles without beacons. (Will not flash hazards if beacons are available.)

Changelog 1.0.0.1:
– Fixed the default in game beacon hotkey not working. You can now toggle the beacon lights with your standard hotkey in game (Default: Home) and it will remember your setting until you leave the vehicle. The mod will resume automatic control when you exit and re-enter that vehicle again.
– Added an option to turn on hazard lights in vehicles without beacon lights for AI workers only. This is enabled by default and can be disabled in the LUA file.

V1.0.0.1
– Fixed the default in game beacon hotkey not working. You can now toggle the beacon lights with your standard hotkey in game (Default: Home) and it will remember your setting until you leave the vehicle. The mod will resume automatic control when you exit and re-enter that vehicle again.
– Added an option to turn on hazard lights in vehicles without beacon lights for AI workers only. This is enabled by default and can be disabled in the LUA file. Hazard lights will not flash if beacon lights exist on the vehicle.


Author: Merq


Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution.


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About Farming Simulator 25 mods
Farming Simulator 25 supports game modding for PC, Xbox, or PS5. FS25 Mod may change your game from small to complete changes. You can create a Farming Simulator 25 mod file and share it with our community. When is a good time to try Farming Simulator 25 mods? We recommend playing a game with these FS25 mods after you finish the Farming Simulator 25 starting pack and are bored with the game basics. So it's time to try new machines, such as harvesters or tractors, which are not included in the basic game version.
As you already know, Farming Simulator 25 developers support mods installation, which will add more vehicles or lands to your game. Check our Best FS25 mods lists for PC, Mac, PS5 or Xbox Series. Just follow these simple steps: choose the LS25 mods category, download the mod for the Farming Simulator 2025 version, and install it into the mod folder. Remember, all Farming Simulator 25 Mods are free, and download as many as you want with no limits. We want to create one of the biggest Farming Simulator 25 Community and invite you to share FS25 mods with everyone.

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