Dakota 16x Map v1.1.0.3







Dakota 16x Map v1.1.0.3
v1.1.0.3
Update to crop calendar.
Reverted crop pricing, and yields, to default values.
Reverted mowers back to having grass turn into grass windrow.
A new save is recommended, however, if you started playing on Dakota 16x on v1.1.00, or after, the only thing that won’t be correct is the crop pricing. To fix this, start a new save game, then go into the savegame folder of the new save, copy the “economy” file, and paste it into your main savegame folder.
v1.1.0.2
fixed meadow mowing
v1.1.0.1
fixed ability to create new fields with plows
fixed error that would not allow meadow and grass to be mowed
when grass/meadow is mowed it will now become a hay windrow
v1.1.0.0
Added Precision Farming capability (thanks to svauloup)
Removed about 1/2 of the trees, including around 90% near the roadways.
Removed some clutter, to improve performance.
Added ditches to the roadways.
Custom crop calendar (geo) to match the upper midwest, in America.
Custom crop yields and sell prices to make all of the typical midwest crops nearly equally worth doing, and to more align with realistic values.
v1.0.0.0
Welcome to the Dakota 16x map. It has a small town area in the center of the map, with all of the sellpoints, and a shop. There is one, small, starting farm, as well as a bigger starting area for those that would like to create their own farm. The map has been designed with the intention of running on lower end machines and on multiplayer servers, hence the smaller file size.
Additional notations:
AllLights Script by tametsi (no additional mod required)
treeLimitIncreaser (no additional mod required)
IncreaseLightRange Script by Rival (no additional mod required)
The rights to all objects and scripts belong to the creator and the map creator.
Note: It is seeming like 32gb of RAM is needed to load a 16x maps on FS25. We, currently, do not have a workaround for this, and will keep everyone updated if we figure something out.
Author: Dakota Farmer / Mezo / Poof and svauloup