Enhanced Vehicle v1.1
Enhanced Vehicle v1.1
Track assistant (“GPS light”). Parking brake. Differential locks and wheel drive modes for your vehicle. Shows more vehicle details on HUD.
This is a modification for Farming Simulator 25. It adds a “track assistant” (“GPS”) and a “snap to driving direction” feature, a parking brake, differential locks, wheel drive modes, and improved hydraulics controls to your vehicle. The HUD also shows more vehicle details, including an odo/trip meter.
Default Keybindings
Key | Action |
---|---|
R Ctrl+Num / | opens the config dialog to adjust various settings |
Num Enter | apply/release parking brake |
R Ctrl+End | snap to current driving direction or current track |
R Ctrl+Home | reverse snap/track direction (180°) (= turn around) |
R Shift+Home | change operational mode (snap to direction or snap to track) press & hold for one second to disable snap assistant |
R Ctrl+Num 1 | re-calculate working width (e.g. spraying width changed) |
R Ctrl+Num 2 | re-calculate track layout (e.g. direction changed or working width changed) |
R Ctrl+Num 3 | cycle through the different show lines modes |
R Ctrl+Num * | cycle through the different headland modes |
R Shift+Num / / Num * | cycle through headland distances |
R Ctrl+Num 4 / Num 6 | decrease/increase the number of turnover tracks |
R Shift+Num 4 / Num 6 | move track layout to the left/right |
R Ctrl+R Shift+Num – / Num + | move track offset line to the left/right |
R Alt+Num – / Num + | decrease/increase track width |
R Ctrl+Insert / Delete | move vehicle one track to the right/left without turning around |
R Ctrl+PageUp / PageDown | increase/decrease snap/track direction by 1° |
R Shift+PageUp / PageDown | increase/decrease snap/track direction by 90° |
R Ctrl+R Shift+PageUp / PageDown | increase/decrease snap/track direction by 45° |
R Ctrl+Num 5 | Switch between overall kilometer counter or trip kilometer counter. Press and hold to reset trip kilometer counter to 0 |
R Ctrl+Num 7 | enable/disable front axle differential lock |
R Ctrl+Num 8 | enable/disable back axle differential lock |
R Ctrl+Num 9 | switch wheel drive mode between 4WD (four wheel drive) or 2WD (two wheel drive) |
L Alt+1 | rear attached devices up/down |
L Alt+2 | rear attached devices on/off |
L Alt+3 | front attached devices up/down |
L Alt+4 | front attached devices on/off |
What this mod does
- When the game starts, it changes all “motorized” and “controllable” vehicles on the map to default settings: wheel drive mode to “all-wheel (4WD)” and deactivation of both differentials.
- Press Ctrl+Numpad / to open the config dialog.
- Press R Shift+Home to enable the snap to direction or snap to track assistant.
- Press & hold R Shift+Home one second or longer to disable the snap & track assistant completely.
- Press R Ctrl+End to keep your vehicle driving in the current direction or on the current track.
- Press R Ctrl+Home to reverse snap/track direction (e.g. to turn around at end of field).
- Press R Ctrl+Numpad 2 to calculate a track layout based on current vehicle direction and implement working width.
- If you now enable snap mode the vehicle will drive on the current marked track.
- Press R Ctrl+Numpad 4/6 to adjust the turnover track number (from -5 to 5).
- Configure headland behavior in configuration menu or via keys.
- Press R Ctrl+Numpad 1 to (re-)calculate the working width. This will not change the current track layout.
- Press Numpad Enter to put your vehicle in parking mode. It won’t move an inch in this mode.
- On HUD it displays:
- (When snap/track is enabled) The current snap to angle and current track and turnover number.
- Damage values in % for controlled vehicle and all its attachments.
- Fuel fill level for Diesel/AdBlue/Electric/Methane and the current fuel usage rate1.
- The overall kilometer counter of the vehicle or the current trip kilometer.
- The current status of the differential locks and wheel drive mode.
- The current engine RPM and temperature1.
- The current mass of the vehicle and the total mass of vehicle and all its attachments and loads.
- Keybindings can be changed in the game options menu.
In multiplayer games, all clients, except the host, won’t display the fuel usage rate and engine temperature correctly due to GIANTS Engine limitations
What this mod doesn’t (fully) do
- Work on consoles. Buy a PC for proper gaming.
Author: ZhooL
Uploaded mod file not supported. Only Farming Simulator 25 mods are supported.server verygames
it doesn’t work on a server. I can’t upload it to the server. Error description: The uploaded mod file is not supported. Only Farming Simulator 25 mod files are supported.
为什么我下载到模组却找不到呢
Hi, Enhanced Vehicle is not working. it writes in the log file: Error: Failed to open xml file ‘C:/Users/janfu/OneDrive/Dokumenter/My Games/FarmingSimulator2025/mods/FS25_EnhancedVehicle/modDesc.xml’.
Ist zwar im Mod Ordner
Wird aber im Spiel nicht angezeigt
Verbessertes Fahrzeug v1.1
egal was für tastenbelegung man macht es öffnet sich nichts aber sonst finde ich den mod gut.
Good mod
still not working
non la legge sia single player che multy
This overrides too many things. Can’t use my extreme speed lock anymore. It takes the speed of the vehicle down again to the standard of the implement. No thank you. This is getting deleted right now.
Not visible in mods folder, single player offline.
You have to extract the folder and make zip file of the contents and place in your mods folder. Putting it directly like it is, will not work.
I did that too and it didn’t work
Nothing happens, still is invisible in mods.
Could you add an installation guide to the description? I’m doing something wrong—I extract the compressed file, but which of the two folders should I re-compress
I had the problem, it was packed in .rar and that was the problem
Can you help me? I couldn’t install the mod.
Does not work
The structure of the zip file is wrong.You need to compress it and put the content of “FS25_EnhancedVehicle” into a zip file (where you can find the modDesc.xml) The add-on is only partially usable!
This mod, although seems cool, is way to intrusive in effecting other mods, and causes way to much confusion in game play. there needs to be a way to turn on and off, with it defaulted to off, and allow moduling to work at the individual vehicle level. just saying. as soon as i loaded this up, my other mods stopped being relevant….
HI I need help