Fresh v0.5
Fresh v0.5
Fresh adds shelf life to your products – crops age over time and will spoil if not sold or used!
Fresh brings perishable products to Farming Simulator 25. Your harvested crops, processed goods, and baled forage now have realistic shelf lives. Fresh vegetables spoil quickly, while canned products and grains last much longer. Bales of grass spoil within days, while silage stays fresh for months. Plan your logistics carefully – leave produce or bales sitting too long and they will expire and be lost! Customize shelf lives to match your playstyle via the in-game Settings menu.
Why Fresh?
Vanilla FS25 lets you stockpile products indefinitely, waiting for the perfect price. Fresh changes the game:
Strategic timing: Sell before products expire or lose everything
Active management: Check ages, track losses, prioritize older stock
Realistic farming: Real farms don’t have infinite shelf life
Your rules: Customize expiration times to match your playstyle
Fresh tracks your products using a batch system – each harvest or production run is tracked separately with its own age. Oldest stock expires first, just like real inventory management.
Notes
Early access release – testing and feedback welcome
Most storage types supported: vehicles, bales, silos, productions, husbandries
Only base game products supported in this alpha
Customize shelf lives via the Fresh Menu
Features
Fresh Menu (Right Shift+F)
Inventory Overview: See all perishables at a glance with oldest ages
Loss Statistics: Track what you’ve lost and when
Settings: Customize shelf lives for any product
Settings & Customization
Configure shelf life for the product types
Enable/disable expiration globally or per-product
Per-savegame settings
Multiplayer: host/admin controls settings for all players
Loss Tracking
All expirations recorded in loss log
Daily notifications summarizing your farm’s losses
View loss history in menu
Perishable products
100+ products with realistic shelf lives (fresh produce spoils in days, grains last months, canned products up to 3 years)
4 bale types: Fresh Grass (days), Hay (18 months), Straw (24 months), Silage (12 months)
Wrapped grass bales begin aging after fermentation completes
Tracking Locations
Vehicles: trailers, tankers, combine tanks, etc.
Bales and pallets: on the ground and in storage buildings
Placeables: silos, productions, husbandries, object storage
Visual Feedback
Expiry countdown on vehicles and bales (“Expires in: X days”)
Expiring amounts shown per fill type for placeables
Warning highlight when products near expiration
Notification when products expire and are removed
Inventory Behavior
Oldest items retrieved first from storage
Expired products automatically removed
Batch ages preserved during transfers between containers
Technical
Multiplayer support (server-authoritative)
Ages saved with your game
Limitations
No loose item tracking (loose grass, grains, etc on the ground)
Only base game products supported in this alpha
Usage
Install the mod and play normally
Open Fresh Menu with Right Shift+F to view inventory, stats, and settings
Check expiry by looking at any vehicle, bale, or storage in the info box
Sell or process produce before expiration to avoid losses
Customize shelf lives in Settings if defaults don’t suit your playstyle
Author: rittermod

