AutoDrive v3.0.0.2


AutoDrive v3.0.0.2


This mod can be used to create a network of routes for vehicles to drive autonomously. Once setup you can tell a tractor that is standing anywhere close to the network to drive to any point, such as the shop, field 1 or to a sell point.

First release for FS25:
Based on the latest FS22 version.
It may still contain errors as Giants has changed a lot in the background.

Course Editor
The course editor is now maintained by @KillBait if needed, delete the version numbers from the filename.

Release 3.0.0.2 (18.01.2025):
Bugfixes and improvements:

  • various updates to the language files (thanks to all translators)
  • various fixes regarding unload drivers (e.g. vehicles drives under pipe but doesn’t stop, vegetable harvester)
  • various fixes regarding collision detection (e.g. signs, barriers, AI traffic)
  • fix regarding reverse driving (e.g. faulty collision detection)
  • fix regarding the detection of rear unloading via flap or grain pusher
  • fix regarding height detection because of “floor deformation” (e.g. when creating curves with the mouse at inclined surfaces)
  • fix regarding non-visible/activatable mouse pointer in some vehicles (especially in multiplayer)
  • fix regarding non-activatable HUD in some vehicles
  • fix regarding turning off all lights after parking
  • fix regarding missing info messages (e.g. when you click on park but no parking space is assigned)
  • fix regarding UAL and center unloading
  • fix of various LUA errors
  • immediate adoption of changed visual settings (e.g. line thickness)
  • visual improvement with regard to selection lists (e.g. transparency of the target selection list)
  • helper button shows “CP” first when CoursePlay is found
  • various updates in the cooperation with CP (refilling, parking, etc.)
  • for seed drills, fertilizer and seed loading must be selected via multiselect
  • front-mounted forage harvesters are now supported
  • waypoints that are closer to the vehicle are now preferred

New features:

  • AutoDrive_config.xml: Route version and creator can be stored
  • autostart of AD similar to the Giants helper (adjustable in the menu)

Author: Stephan-S


Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution.


Helpful Information: How to install FS25 mods | FS25 System Requiremnts | FS25 Modding Tutorial | Giants Editor for FS25 | How to Convert mods | FS25 Cheats

More Autodrive mods


About Farming Simulator 25 mods
Farming Simulator 25 supports game modding for PC, Xbox, or PS5. FS25 Mod may change your game from small to complete changes. You can create a Farming Simulator 25 mod file and share it with our community. When is a good time to try Farming Simulator 25 mods? We recommend playing a game with these FS25 mods after you finish the Farming Simulator 25 starting pack and are bored with the game basics. So it's time to try new machines, such as harvesters or tractors, which are not included in the basic game version.
As you already know, Farming Simulator 25 developers support mods installation, which will add more vehicles or lands to your game. Check our Best FS25 mods lists for PC, Mac, PS5 or Xbox Series. Just follow these simple steps: choose the LS25 mods category, download the mod for the Farming Simulator 2025 version, and install it into the mod folder. Remember, all Farming Simulator 25 Mods are free, and download as many as you want with no limits. We want to create one of the biggest Farming Simulator 25 Community and invite you to share FS25 mods with everyone.

7 Responses

  1. qANTAS says:

    BEST mod FOR THE HOLIDAYS. MERRY CHRISTMAS TO THE CREATORS.

  2. red says:

    for some reason i cant see the markers when im creating a route

  3. Chris says:

    good lord!! thank you!

  4. aleborghe says:

    Grazieeeeeeee! Buone Feste!

  5. Senior Farmer says:

    Big thank you to the creators. Best mod ever.

  6. Zein Elamahfudz says:

    what kind a shortcut to activated the mod?

  7. MrMadsen says:

    Hey, any chance that you can make so that we can controle the unloade speed on the worker when they are inside the bunkersilo?
    – I have tryed if i cut controle i true CP but its autodrive that controle the unloade action.

Leave a Reply

Do you need help or to say thanks to the mod author? Just leave a comment below!