AutoDrive v3.0.0.4








AutoDrive v3.0.0.4
This mod can be used to create a network of routes for vehicles to drive autonomously. Once setup you can tell a tractor that is standing anywhere close to the network to drive to any point, such as the shop, field 1 or to a sell point.
First release for FS25:
Based on the latest FS22 version.
It may still contain errors as Giants has changed a lot in the background.
Course Editor
The course editor is now maintained by @KillBait if needed, delete the version numbers from the filename.
V3.0.0.4
Bugfixes and improvements:
- fix for patch 1.5 regarding saving
- lights stay on when AD stops or is stopped and you are sitting in the vehicle #151
- fix regarding forgetting which filltype was selected #154
New feature:
Delete waypoints in a scalable area:
- Select a waypoint (marked waypoint turns green)
press LALT an dhold - use the mouse wheel to enlarge or reduce the area to be selected (circle)
pressing LMB deletes the selected waypoints - release LALT to exit the mode
when reactivated, the same area (circle) is set, but can be adjusted
Release 3.0.0.2 (18.01.2025):
Bugfixes and improvements:
- various updates to the language files (thanks to all translators)
- various fixes regarding unload drivers (e.g. vehicles drives under pipe but doesn’t stop, vegetable harvester)
- various fixes regarding collision detection (e.g. signs, barriers, AI traffic)
- fix regarding reverse driving (e.g. faulty collision detection)
- fix regarding the detection of rear unloading via flap or grain pusher
- fix regarding height detection because of “floor deformation” (e.g. when creating curves with the mouse at inclined surfaces)
- fix regarding non-visible/activatable mouse pointer in some vehicles (especially in multiplayer)
- fix regarding non-activatable HUD in some vehicles
- fix regarding turning off all lights after parking
- fix regarding missing info messages (e.g. when you click on park but no parking space is assigned)
- fix regarding UAL and center unloading
- fix of various LUA errors
- immediate adoption of changed visual settings (e.g. line thickness)
- visual improvement with regard to selection lists (e.g. transparency of the target selection list)
- helper button shows “CP” first when CoursePlay is found
- various updates in the cooperation with CP (refilling, parking, etc.)
- for seed drills, fertilizer and seed loading must be selected via multiselect
- front-mounted forage harvesters are now supported
- waypoints that are closer to the vehicle are now preferred
New features:
- AutoDrive_config.xml: Route version and creator can be stored
- autostart of AD similar to the Giants helper (adjustable in the menu)
Author: Stephan-S
BEST mod FOR THE HOLIDAYS. MERRY CHRISTMAS TO THE CREATORS.
for some reason i cant see the markers when im creating a route
good lord!! thank you!
Grazieeeeeeee! Buone Feste!
Big thank you to the creators. Best mod ever.
what kind a shortcut to activated the mod?
Hey, any chance that you can make so that we can controle the unloade speed on the worker when they are inside the bunkersilo?
– I have tryed if i cut controle i true CP but its autodrive that controle the unloade action.
Ground Deformation when autodrive. Is that impossible
Lately all my vehicles have been cutting corners short and not actually following the nodes. This is causing trailers to get stuck on objects on the side. I thought I read somewhere the minimum distance to node was increased causing it to mark it as arrived early and moving onto the next node early. Can we go back to the old values, had no problem with previous versions of AD. Thanks!
Has anything changed? There is a problem with reversing, vehicles want to go forward.
How do you set up a designated parking destination?