GE10 Script – SplineToolkit (Prefab) V2.0.1


GE10 Script – SplineToolkit (Prefab) V2.0.1


The SplineToolkit is a comprehensive GIANTS Editor script that brings a wide range of spline-related tools together in a single package. Nearly all functions include a real-time preview directly in the editor viewport.

Base Tools
The Base Tools form the foundation of the toolkit and provide essential tools for spline and terrain editing. Spline points can be projected directly onto the terrain, shifted vertically or horizontally, and the terrain height can be precisely matched to the spline. In addition, terrain textures and foliage can be painted along a spline, and Resample Spline allows the number of control points to be adjusted as needed.

Place Objects
Place Objects allows objects to be placed flexibly along a spline or distributed across a defined area. Placement can be done sequentially in the order of the SourceObjects or randomly from the available selection. A wide range of parameters such as distance, height type, rotation and offset provide precise control over the result.

Place Fence
Place Fence enables fast and structured creation of fence systems along a spline, with a clear list of base game fences including preview images. Fences can be imported directly, and animated gates can be positioned along the spline using a slider. The animation data is automatically written to the configuration file so that gates work correctly in-game via a trigger. A built-in XML viewer and the “Validate Fences” function allow full verification of all entries for errors and inconsistencies.

Export as .OBJ
The export tool allows splines to be exported as .OBJ files using two different methods, optimizing the workflow between GIANTS Editor and Blender. Additional parameters control the density and format of the exported points.

Generate Street
The road generator allows complete road meshes to be created directly inside the GIANTS Editor, including correct UVs and a selection of base game road textures. A real-time preview displays the result immediately in the viewport before the mesh is finalized. Matching traffic splines can optionally be generated automatically.

V2.0.1.0
[Base Tools] = Clear Foliage now correctly clears all foliage layers.
[Base Tools] = Set Terrain Height: Fixed spike/gap artifacts.
[Base Tools] = Set Terrain Height: Configurable pixel resolution via SplineToolkit.TERRAIN_METER_PER_PIXEL_LOAD_FROM_MAP and SplineToolkit.TERRAIN_METER_PER_PIXEL_CUSTOM.


Author: Aslan


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Farming Simulator 25 supports game modding for PC, Xbox, or PS5. FS25 Mod may change your game from small to complete changes. You can create a Farming Simulator 25 mod file and share it with our community. When is a good time to try Farming Simulator 25 mods? We recommend playing a game with these FS25 mods after you finish the Farming Simulator 25 starting pack and are bored with the game basics. So it's time to try new machines, such as harvesters or tractors, which are not included in the basic game version.
As you already know, Farming Simulator 25 developers support mods installation, which will add more vehicles or lands to your game. Check our Best FS25 mods lists for PC, Mac, PS5 or Xbox Series. Just follow these simple steps: choose the LS25 mods category, download the mod for the Farming Simulator 2025 version, and install it into the mod folder. Remember, all Farming Simulator 25 Mods are free, and download as many as you want with no limits. We want to create one of the biggest Farming Simulator 25 Community and invite you to share FS25 mods with everyone.

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