Keno City v1.0


Keno City v1.0


Welcome To Keno City,mining and forestry
Keno City is a very small settlement in the heart of the Yukon Territory, Canada.
Surrounded by dense forests, this region was once a center of silver mining.
More recently, this has evolved into gold mining.
In addition to soil, there are also gold-bearing soils and sand as mining areas.

All of these are processed in production:
Silver ore and iron ore can be produced from soil.
Gold can also be extracted from soil.
Concrete can be made from sand.
Two oil derricks supply crude oil.

Features:
Mining areas for soil, gold-bearing soil, and coal
A lot of forest, also for your field expansion
No fence around the farm, so you can expand as much as you like
Containersellingstation
Customized Environment.xml

Production:
Production of soil, ores, sand, and gravel
Gold panning and smelting: produces gold flakes, gold bars, and silver bars
Oil derricks: produce crude oil
Refinery: produces propane gas and diesel
Steel factory for steel and steel pipes
and a view more

There are:
8 cultivated fields with a total area of approximately 36 hectares
9 mining areas for soil, gold-bearing soil, and coal
80 farmlands in total, almost all of which include a forest area

Note: To avoid errors with mining heaps:
1. A mining pit name has been added, which describes which heap should be located at this point.
2. Not compatible with:
FS25_AdditionalFilltypes (by w33zl)
ZZZ_FS25_FilltypesTP_for_all (by NONNUS)
Straw Harvest DLC
Some productions that have their own density height (for example: FS25_CentralEthanol)
To avoid 1. and 2.:
3. An additional version without heaps, specifically designed for Terrafarm.
Important:
Please use Google to search for “Terrafarm,” as I don’t embed links!


Author:
We dont have any information about the author of this mod. If you are an author, please contact us or leave a comment below and we will add your credits.


Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution.


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