NF Marsch 4fach V1.2.0.1


NF Marsch 4fach V1.2.0.1


V1.2.0.1
The fence gates are gone from the fields again

Preview NF March Version 1.2
Savegame can simply be continued
– Improvement to the dikes for placing dike sheep
– Methane is now in the price overview
– Pig feed is now in the price overview
– Additional foreign languages ​​added
– The gates on the dikes can now be hidden with Object Hide Mod
– Alfalfa now remains alfalfa when picked up with a chopper pickup and no longer becomes alfalfa hay
– Area 109 (space for oil rig) enlarged
– Field 77 road moved from the field
– Floating lamp moved at house no. 24
– Floating water tarpaulin at the harbor fixed
– Bushes deleted from field 61
– Floating guide post moved at the yard
– Floating garbage cans at the barrier moved appropriately
– Additional collisions at the barrier installed
– Bridge at the barrier moved appropriately
– Floating lamp at the pond at house no. 1 moved
– Floating alarm lamp at the bank moved
– Lock between field 16 and 19 now has collision
– Guide post moved from the guard rail at field 67
– The containers on building area 154 now have collision
– “Diarrhea” in the gravel pit in the small gravel hole fixed
– Underground gutter at the “horse farm” deleted
– Car moved a little higher at house number: 22
– Wood pile in forest no. 118 now has collision
– A tree moved from the fence at forest no. 119
– Flower pot at the stadium behind the bus stop now has collision
– Wet street decoration moved away from the lowered dyke
– Indoor mask created for some buildings
– Green texture error at the station building fixed
– Collision of a canister at the gas station moved
– Collision at the veranda at house number 35 added
– Texture of the alfalfa bale improved
– Pet shop sales point slightly moved
– Fence moved out of the wall at field 28
– Car at house number: 43 deleted
– A tree next to field 54 moved a little further away from the field
– A zebra crossing added at the nursery
– Concrete texture on the station building fixed
– Hemp swath yield reduced again after threshing
– Legume straw for field peas and field beans now yields a little more
– Graphic bug in OG version between fields 88 and 89 fixed

Version 1.1.0.1
– Soil improvement, weights, bales, big bags, etc., no longer constantly sink into the ground.
– Spawn point for vehicles in the shop area raised.
– Twitch subscriber board in the shop area no longer identical.
– Collision added for the fence at the hardware store/bank.
– Collision added for fence elements and railway tracks.
– Collision added for the railway bridge.
– Collision added for the garage at the vehicle dealership.
– Collision added for a building section at the grain trade.
– Bush near the power pole on field 48 removed (savegame-related).
– Fixed pedestrians at the train station.
– Teleport point for land plot 94 moved.
– Teleport point for land plot 177 moved.
– Adjusted collision for the Aldi and Lidl supermarkets.
– Removed a flickering bush at the cattle farm.
– Fixed the New Holland building at the vehicle dealership.
– Fixed collision for the dairy fence.
– Adjusted shopping location at the train station.
– Moved a lamp on the stadium stand.
– Removed bushes/grass from the stadium stand and adjusted gutters.
– Replaced the old LS22 logo on the PDA map with LS25.
– Rotated the lamp at the carport of house 31 and slightly moved the carport.
– Added crosswalks at the southern gas station and campground.
– Straightened a slanted flower at the vehicle shop.
– Added NF Marsh logo to almost all bus stops.
– Added a tank to the greenhouses at the nursery and changed the door.
– Removed grass from the house opposite the stadium.
– Fixed a trash bin in a flowerbed and a floating flower box at Lidl.
– Removed grass and fence from the carport at the apartment building.
– Added collision to some grills.
– Moved the doormat in front of house 19.
– Adjusted the curb at house 18 for the driveway.
– Fixed windowsills at houses 14 and 3.
– Fixed floating chairs at house 5.
– Moved the fire hose at the village gas station away from the logo.
– Moved a trash bin out of the wall at the village gas station.
– Fixed a floating parking line at the bank.
– Moved a water bucket out of a trash bin at the southern gas station.
– Adjusted the floating lamp at the carport of house 54.
– Slightly adjusted collision at house 54.
– Added collision to the train building.
– The train now disappears slightly later into the hall, allowing more time for the barriers.
– Added ground collision to the dike train building.
– Adjusted the ground height at the harbor.
– Fixed a floating antenna at house 35.
– Fixed faulty collision for a lamp at Raiffeisen.
– Adjusted the dike crossing to fields 83/84 for the version without ditches.
– Added manure purchase at the animal dealer.
– Straw and other items can now be sold at the power plant.
– Removed the vehicle shop from the purchasable area 100.
– Moved floating manhole covers at house 5.
– Removed invisible collision between the hardware store and Edeka.
– Moved two birch trees further away from the field at the cattle farm.
– Removed the “Riverband Springs” sign at the train station.
– Moved the teleport point for land plot 142.
– Fixed an inconvenient bench at the apartment building.
– Fixed collision for the sidewalk at the bus stop.
– Added collision to the school annex building.
– Fixed a broken grill at house 43.
– Made the future Futter XL area purchasable as in LS22 and cleared it of bushes/weeds.
– Added collision to the cargo box at the train station.
– Removed the pallet jack from the Raiffeisen building.
– Added collision to the wind turbine stairs.
– Slightly raised wood spawn points for transport missions.
– Flax is now displayed in the price overview.
– Moved a floating fir tree near field 7.
– Moved a lamp at the bus stop near the farm out of the salt bin.
– Fixed floating stickers on the curve sign at BGA South.
– Cleared the sidewalk near field 19 of bushes and excess grass.
– Patched a hole in BGA North.
– Moved a floating tree above field 56.
– Moved bales out of the wall at the nursery sales building.
– Moved a floating tree near the farmhouse.
– Moved four floating lamps at the dike train building.
– Moved a tree and doormat at plot 38.
– Moved road posts between fields 11 and 12 away from the road.
– Moved road posts near field 48 away from the guardrail.
– Lowered the tugboat slightly into the water at the harbor.
– Added collision to the picnic benches.
– Moved trees near BGA South, field 60, and field 55.
– Added collision to the silos at the grain company.
– Fixed floating road markings in the village.
– Moved a sunken bench on the dike.
– Moved lamps at the construction site for the flour factory.
– Set the goat milk pallet to 5000L.
– Added purchase options for herbicides, liquid fertilizer, and silage additives at the train station.
– Fixed textures when placing buildings.
– Added map edge collision in the south and west.
– Added collision to the carport at house 9.
– Added collision to additional decorative objects.
– Fixed floating NPCs at the harbor and collision for some boats.
– Legume straw can now be sold at the harbor.
– Flax is now displayed in the price menu (Fed Mods Pack update).
– Added curtains to two windows at house 53.
– Moved lamps out of Raiffeisen.
– Brick pallets can now be purchased at the hardware store.
– Adjusted purchase prices at the train station and Raiffeisen.
– Adjusted diesel sale prices.
– Herbicides and liquid fertilizer can no longer be sold at the gas station.
– Lowered a manhole cover at BGA South.
– Moved a lamp out of the tank at the power plant.
– Cleaned up the campground.
– Moved some trees between fields 50 and 52.
– Added new lime texture by JMZ.
– Added collision to the riding arena.
– Reduced hemp swath quantity and price.
– Reduced hemp price.
– Added collision to some electrical boxes.
– Fixed floating parking markings at the dike train building.
– Increased land prices by about 10%.
– Moved Grandpa Walter slightly.
– Moved a tree away from field 8.
– Optimized the road system for the version with ditches.
– Added collision to the seating area at the dealer.
– Removed a bush near field 52.
– Changed the canister to a static object.
– Moved bales at the nursery.

LS25 NF March 4-fold description:
Multifruit map with 10 new types of fruit
(rye, spelt, triticale, summer wheat, summer barley, hemp, linseed, field beans, field peas and alfalfa)
5 new types of bales (hemp swath, flax swath, alfalfa hay, fresh alfalfa and pulse straw)
Typical North Frisian lowland landscape extensively revised and redesigned
89 fields with a total of approx. 1,159 ha of field area
approx. 146 ha of forest areas
approx. 64 ha of purchasable dike areas
Fed Mods Pack & Fed Production Pack are required
3 different collector’s items (gold coins, Shelly shoes & pallets)
Animals can be fed with the multifruits
Horses are significantly more valuable
Sand, earth, gravel for digging
Train as a point of sale
approx. 15 different sales stations
3 Gas stations (one with diesel and methane purchase)
Major project playground in the park
Large stadium with football function
2 BGAs installed
2 stations for purchasing bulk goods
Hardware store for purchasing pallets of building materials
Lots of purchasable areas for farms and/or production
Extensive road network
More than 40 paintable ground textures
Lots of grasses, bushes and flowers to place/paint yourself
Shop decorative vehicles but be careful on servers and multiplayer
Grain converter to change summer wheat and summer barley to normal wheat and barley
Animal trade with the possibility of purchasing liquid manure and dung
Areas of the wind turbines can be purchased and wind turbines can be replaced with electricity-producing wind turbines
Empty pallets, bark mulch, OSB and chipboard pallets
House residents and supporters all up to date

Mod Required:
https://farmingsimulator25mods.com/fed-mods-pack-multisilos-bga-v1-1/
https://farmingsimulator25mods.com/fed-production-pack-v1-3/
https://farmingsimulator25mods.com/fed-mods-pack-v1-2/


Author: FedAction LetsPlay


Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution.


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44 Responses

  1. Gabriel Dube says:

    Fed Mods Pack & Fed Production Pack are required Ou je peut trouver ces mods? Il n’y a pas de lien pour trouver ces mods facilement.

  2. Gabriel Dube says:

    Fed Mods Pack & Fed Production Pack J’ai trouvé les mods,mais quelque chose ne marche pas. ils ont tout les deux le meme noms. alors il manque fs25_fed_mods_pack.zip. essayez de les télécharger et vous aller comprendre ce que je veux dire.

  3. Coastal says:

    Why on gods green earth would you release something that requires mods, yet fail to release the mods used for the map WITH the map… or a link to the mods you used and require, in a link in the description….

  4. manuel says:

    fs25_fed_mods_pack.zip
    yoou can donwload it seach in google

  5. Coastal says:

    Umm, also, seeders fall into the terrain and yeah, that stops seeding, consistently.

  6. Semmira says:

    Stroje absolutně nenajdou cíl. Zkoušel jsem poslat traktor s obilím do tří výkupen a ani jednou nebyl cíl nalezen. Jediná možnost dopravit ručně. Někumu to tak může vyhovovat 🙂

  7. Ewen says:

    Hi, well done, the map better suits this version. Nice work. Just a couple of small problems, field number 4 the AI or harvest lines are not completed meaning the harvester will not complete the whole field. field number 5, the harvester will not harvest the top left-hand corner. Minor things. Well done, nice work.

  8. john says:

    no machinery in map how do i get them

  9. Paul says:

    At fields 33 and 45, tractors appear to be regularly stopped during field work because they are blocked by something.

  10. ivo says:

    alles gedaan hij komt niet in mijn mappen waar ligt dit aan

  11. Franz says:

    Map ist super habe sie schon im Ls22 gespielt aber könnt ihr bitte die vielen Sträucher und das Gestrüb weglassen schaut schrecklich aus.

  12. Franz says:

    Feds Mods Pack ist defeckt Spiel stürzt ab.

  13. WildWagon says:

    Folks, it’s not that difficult…
    Download map, download BOTH required mods (fed mods pack AND fed productions pack)….then add to mod folder (do not unzip)….enjoy

  14. Dave says:

    Think the map is great well planned out the only issue I have found so far is paddock 4 the gps doesn’t work properly.

  15. Jackie grooms says:

    only thing missing is tobacco

  16. kevin says:

    cabage also missing red and white, would be nice but i am looking to other maps coming, after years playing this map i am in for a new map it gets bored same map for years wished you would have done different map then fs22 etc.

  17. Franz says:

    Ich frage mich warum wirft der fed-modpack immer noch Fehler die muss man doch vorher testen.

  18. Benny says:

    hello brother, your map is the best existing….. but there is a problem…… all the tools (plough, grower, sower) fall into the ground and stop working. there is no land where you can leave a worker, it stops continuously processing. please solve.

  19. funutski says:

    Great Map after uodate with mods it crashes in minutes only what i do is sell the harvester en buy a better one en when i attach the headers Boen Crash ill stay on Papenburg till tis is fixed to bad and modmaker does not response on his FB page thats nice ty

  20. Luian66 says:

    After the update the card starts but crashes immediately.
    So please rework because the map is brilliant in every respect

  21. Corné says:

    trying make new save but map stops loading at 55% en dont continue

  22. maaslander says:

    so many errors in console and half of fed prod. mod isnt working

  23. Corné says:

    hang still @ 55% on Dedi server. the issu is still there.
    error @ Lua 667 something about forrest deadwood mission
    We are back to the map 1.0.
    Waiting till it is fixed.

  24. command008 says:

    new update doesnt work. cant load singleplayer past 55% before it crashes the game and on our server box it crashes when starting up the server so please look at our comments and fix these issues

  25. Robbie says:

    Does this map have the natural disasters?

  26. Corné says:

    still no fix?

  27. Robert says:

    If anyone else is having problems where the map tells you one of the mod packs is required even after installing the required mods, Just rename the zipfile and delete the “V1_4” part. worked for me

  28. Jörg says:

    Hallo Fed Action Team ,
    nach dem Update auf Version 1.2 kann ich die Karte kaum noch starten !!!!
    Erst nach dem deaktivieren aller anderen Mods ( welche übrigens auf ALLEN anderen Karten funktionieren ) kann die Karte geladen werden !!!!!
    Will FedAction bewusst alle anderen Mods ( Maschinen usw.) nicht auf der Map haben ?

  29. kriskamil16 says:

    Czy można dodać język Polski? żeby wszystkie nazwy roślin i budynków były po Polsku.

  30. Bri says:

    Hey— hopefully you get the buy option up soon, so many things require “raw methane” yet cant produce it nor buy it. Same with electricity, im producing it but how do i get it transferred to another production?

  31. kevin says:

    its different zipfile then the other version? i have now 2 options to select the map in the menu. when i remove the other one it says you save file is missing you need NF marsch to play this file. when i select this version i have to begin new map and file ? i was not that far but i had build many decrotations houses etc already and the animal area. But i tried to rezip the new files to the old map. but then the game loads fine but i cant move around nothing.

  32. Ewen says:

    fences and gate in the middle of several fields. This makes it not for me. I will press the delete button

  33. kriskamil16 says:

    Czy możesz również poprawić widoczność wszystkich dróg na mapie bo zlewają się z rowami i ciężko jest dojechać od razu na pole bo się mylą. Najlepiej zrobić je jakimś widocznym kolorem.

  34. Franz says:

    Würde mir eine bessere Gras Textur wünschen,und bei den Mods vielleicht einen modernen Kuhstall gross.

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