Nietwerder 4fach Multifrucht v1.0.0.3


Nietwerder 4fach Multifrucht v1.0.0.3


Nietwerder is now four times larger. PLEASE READ THE DESCRIPTION TO PREVENT MISUNDERSTANDINGS

Version 1.0.0.3
What has been changed?
Alfalfa hay has been removed from the cow feeding area and regular hay has been added.
Simply swap it out and continue playing.

Hello everyone,
Nietwerder has been quadrupled in size. I tried to adapt the area to its real-world counterpart, except for the villages.
Parts of the Fontane town of Neuruppin, Nietwerder, Gildenhall, and Wutehnow are included on the map.
Additional crops include spelt, rye, triticale, mustard (as a harvestable crop), spring wheat, spring barley, flaxseed, alfalfa, hemp, and poppy.
The mustard can be processed into mustard oil, mustard vinegar, or mustard jars.
Flaxseed leaves flax straw when threshed, which can be processed into fabric at the spinning mill in Nietwerder. Hemp can also be processed into fabric at the spinning mill.
The potato factory has received a few more products, such as fries, croquettes, and wedges.
All sales outlets and production facilities have opening hours, so plan your missions accordingly.
There’s a sign in front of each production facility or sales outlet showing the opening hours, so no one can claim they didn’t know how long they were open.
All production facilities require electricity and empty pallets to operate.
There are a total of five farms. Each farm has the option to produce electricity, either with one of three biogas plants or with wind turbines from the wind farm in Neuruppin.
Each farm has a small sawmill that can only produce empty pallets. Empty pallets can also be produced at the carpenter’s shop.
So instead of complaining, take a closer look. Farm one is a pure grain farm without animals, with a few garden beds and plantations.
Farm Two: A large animal breeding farm with two pigsties, two sheep/goat pens, two large chicken coops (2,000 birds each), and two cow barns with feeding robots.
With Farm Two, you also purchase a rice field.
Farm Three: A dedicated chicken breeding farm with five chicken coops (2,000 birds each).
Farm Four: A farm dedicated to processing olives or grapes.
It includes two vineyards and one olive grove.
Farm Five: A dedicated horse breeding farm. The selling value of all animals has been increased to make raising horses or fattening cattle worthwhile.
Furthermore, distributed across the map are two areas with three sheep/goat pens each, one area with five pigsties, one area with two pigsties, one area with five cattle pens, and one area with six cattle pens and a pasture for fattening cattle.
Furthermore, the jam factory with its additional mods by Tamara_von_Graf is included and is considered a mandatory mod; I will link it in the description.
The map also requires other mandatory mods, which it automatically downloads from Modhub.
For those familiar with the area, I omitted the causeway and installed a ferry.
Over 100 years ago, a ferry actually operated where the causeway is today.
There is another connection to the other side through the forest to make the two biogas plants easier to reach.
For all AD users, the routes are directly integrated into the map. When restarting the map, click “NO” when AD requests them, and the routes will be available.
Furthermore, six additional rice fields have been added. Additionally, ducks have been included on the map and can be kept in chicken coops.
Permission for the ducks has been granted by WingiTV. I recommend avoiding headers with a 15m working width because the field entrances are not very wide.
Each farm has a field production facility that produces everything you need for field cultivation.


Author: Maxim von Graf


Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution.


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