Nietwerder 4x Multifruit V1.0.0.5


Nietwerder 4x Multifruit V1.0.0.5


Hello everyone, Nietwerder has been expanded to four. I tried to adapt the area to its real-life counterpart, except for the villages.
There are parts of the Fontanestadt Neuruppin, Nietwerder, Gildenhall and Wutehnow on the map.
Additional crops used include spelt, rye, triticale, mustard (as a harvestable crop), spring wheat, spring barley, linseed, alfalfa, hemp and poppy.
The mustard can be processed into mustard oil, mustard vinegar or mustard jars.
When threshed, linseed leaves behind flax straw, which can be processed into fabric in the spinning mill in Nietwerder.
Hemp can also be processed into fabric in spinning.
The potato factory has received a few more products such as fries, croquettes, and wedges.
All outlets and productions have opening hours, so plan your missions around the opening hours.
In front of every production or sales point there is a sign showing the opening hours, so no one can claim they didn’t know how long it was open.
All productions require electricity and empty pallets.
There is the possibility for each of the five farms to produce electricity either with one of three BGAs or with wind turbines from the wind farm in Neuruppin.
Each farm has a small sawmill where only empty pallets can be produced. Empty pallets can also be produced in the carpenter’s shop.
So don’t start complaining, just take a closer look. Farm one is a pure grain farm with no animals, just a few beds and plantations.
Farm two A large animal breeding farm with two pigpens, two sheep/goat pens, two large chicken coops (2000 animals each) and two cow pens with feeding robots.
With farm two, you also buy a rice field. Farm three is a dedicated chicken farm with five chicken coops (2,000 birds each).
Farm four is a farm solely for the processing of olives or grapes.
Adjacent to it are two areas of vineyards and one area of ​​olive groves.
Farm five is a pure horse breeding farm. The sale value of all animals has been increased, making it worthwhile to keep horses or beef cattle.
Further on the map are two areas with three sheep/goat stables each, one area with five pigpens, one area with two pigpens,
an area with 5 cattle sheds and an area with six cattle sheds and a pasture for fattening cattle.
Furthermore, the jam factory with its additional mods by Tamara_von_Graf is installed and is considered a mandatory mod.
Furthermore, the map requires additional mandatory mods which it downloads itself from modhub.
For those who know the area, I left out the lake dam and installed a ferry.
Over 100 years ago, there really was a ferry where the lake dam is today.
There is another connection to the other side through the forest to make it easier to reach the two BGAs.
For all AD users the courses are built directly into the map. When you restart the map, click NO when asked by AD and the courses will be available.
There are also six more rice fields. Ducks are also included on the map, which can be kept in chicken coops as usual.
Permission for the ducks has been obtained from WingiTV. I recommend refraining from using 15m cutting units because the field entrances aren’t the largest.
Each farm has a field production that produces everything you need to cultivate the fields.

V1.0.0.5
What was done?
– Cow stables on the large farm with the rice field can now be used. I forgot the entry boughtwithfarmland=O
Simply swap and continue playing

Version 1.0.0.4
What was done:
– Adjustments for the Highland Fishing DLC
– Triticale expanded to remove the distance errors caused by the bulbs
– Highland cattle available
NEW STORAGE REQUIRED

Version 1.0.0.3
What was done?
Removed alfalfa hay from cow feed and reinserted normal hay
Simply swap and continue playing

Required mods:
Precision Farming
Jam production
Three plantations
Raised beds


Author: MaximvonGraf


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