Nietwerder Final v1.0.5











Nietwerder Final v1.0.5
Hello everyone, today you’re getting the final update for Nietwerder.
What else I’ve done:
– Created a new PDA map
– Added a nursery in Nietwerder with greenhouses and orange tree plantations (special thanks to Tamara von Graf) and a water tower for drawing water
– Added orange pallets
– Added orange pallets for sale
– Removed the fence at field 11 because it’s no longer a meadow
– Widened the access roads in the fences near the meadows for AD
– The map is PF-ready thanks to its own soil map
– Unfortunately, due to work on the terrain and painting, a new save game is necessary one last time.
Nietwerder is located in the beautiful Oberpriegnitz and is a neighboring town of Neuruppin, Gildenhall and Alt Ruppin. The Lindenzentrum is also partially built up. The elevation model and the streets are based on the real model. I did not lay out the fields based on the real model because otherwise there would only be ten fields on the map. There are 51 fields, a farm that is divided into four parts and six further pastures that you can buy. The BGA of Wuthenow is also built in but not in its correct position because otherwise it would no longer be on the map. There is no sawmill and the forests cannot be bought or felled because the original area is mainly focused on cattle breeding and electricity production. The farm is divided into four parts. With the first part you buy the farmhouse, three vehicle halls, a bale storage hall, a bed where you can plant vegetables, a tower silo for drying and ensiling grass (requires diesel), free-range chickens and the farm dog. With the second part you buy another vehicle hall, a cowshed and the silo for storing your harvest. With the third part you buy a vehicle hall, a workshop, a farm petrol station, two more bale and pallet storage areas, a small drive-in silo and my multi-production area in which you can produce diesel, seeds, fertilizer, lime, liquid fertilizer, herbicides, compost, mineral feed, TMR and pig feed. With the fourth part you buy four more cowsheds. Spread across the map you will find two more cowsheds, two sheep/goat pastures, two chicken coops, a pigsty and a horse stable. Almost all sales points and production areas have gates with opening times. Pay attention to the signs at the production areas and sales points, otherwise you may find yourself in front of closed doors. The train on the map is currently just for decoration because there are still problems with the driving ranch. Until I get this resolved, the train will travel around the map as decoration. The train silo is currently just a sales point and a shopping point. All productions except for the high silo and the multi-production require electricity to produce.
For all those using ad, ad rates are stored in the map and are loaded when the map is first launched. If you are asked whether ad should calculate rates, click NO, and the rates I have entered will be available.
Special thanks go to TuneWar, who gave me permission to install his Hofpack Werner.
It is not permitted to publish the map under a different link on other platforms, or to edit it and publish it under a different name. Please respect the work that goes into creating a map like this.
Author: Maxim von Graf