Realistic Weather V1.2







Realistic Weather V1.2
An overhaul to the weather system, focusing mainly on snow.
Features:
– Adds 3 new “disaster” weather events, blizzards, droughts and extremely thick fog
– New grass moisture system which dries tedded grass into hay over time
– Extends the info display in the top right, adding information on temperature, upcoming disasters and predicted snow amount
– Adds a moisture mechanic to fields; each type of crop has an ideal moisture range, being inside this range increases harvest yield
– Moisture changes constantly depending on sunlight, temperature and rainfall
– Crops with extremely low moisture will wither
– Hail will now cause damage and wear to vehicles left outside
– Wheel physics changed significantly
– Maximum amount of snow has been doubled
– Livestock will leave “footprints” in deep snow (only on high-end systems)
Crop Fires:
– Dynamic crop fires can occur in certain conditions
– Fires will spread and move over time and new fires will spawn with their own identity
– Fires can be put out by cultivating the field, or they will eventually die out on their own when the crop is fully destroyed or when starts to rain
– Fires will actively try to avoid and escape cultivated or barren land
Blizzards:
– Blizzards are rare events that will cause significant snowfall in a short period of time, causing up to 1 metre high snow
– Temperature during blizzards can go as low as -15 celsius
– Snow will likely remain for much longer time
Droughts:
– Droughts result in extreme heat which will lead to rapid moisture loss in fields
Fog:
– Extremely thick fogs may occur where visibility is extremely low for up to 14 hours
Wheel Physics:
– Friction for all wheel types have been changed to be much more realistic
– Friction will now decrease more realistically based on road and vehicle conditions, including vehicle weight, snow amount, and snow wetness
– Braking times are now dependant on friction and number of wheels; lower friction will result in longer braking times, whereas more wheels result in faster times
– Wheels will gradually destroy snow more realistically, based on the weight the wheel is carrying, snow amount and snow wetness
– Heavier vehicles will sink in snow much more than lighter vehicles; sunk vehicles may get completely stuck
– Driving cars and heavy equipment in heavy snow will be almost impossible as a result, specific vehicles, such as vehicles with tracks, are required
Grass Moisture System:
– After tedding mowed grass, it will dry into hay over time based on its moisture
– Tedded grass has its own individual moisture content based on the moisture of the field when it was mowed
– Tedded grass will gain/lose moisture at different rates than fields
– New info box when standing on tedded grass, showing its moisture, required moisture, and whether it needs to be tedded (currently disabled on MP)
– Please bear in mind that this feature in its current state may cause lag on lower-end systems or on extremely large fields
V1.2.0.0
– Added dynamic crop fires (read above)
– Added dynamic field flooding
– Added slurry tanker irrigation support (3x more output than sprayers)
– Added irrigation contracts
– Added settings menu to the general settings page
– Added a moisture screen to the menu where you can view moisture related values for owned fields / all fields and an option to toggle irrigation for fields
– Added default harvest moisture range for new modded crop types
– Reworked crop withering at low moisture to visually wither the crops instead of creating empty spaces
– Reworked moisture harvest yield
– Reworked sprayer irrigation to be more accurate
– Reworked the moisture map generation system for more variation
– Significant performance improvements
– Lowered the spray effect on moisture
– Reduced chance of blizzards and droughts
– Improved how the moisture system interprets rainfall
– Fixed an issue causing the game to permanently freeze
– Fixed spraying not syncing on MP
– Fixed empty bales remaining after rotting
– Possible fix for memory leaks
– Various bug fixes
– Prevented fog from spawning 2 days in a row
– Added Ukrainian translation
– Added Brazilian Portuguese translation
– Added Russian translation
– Added Spanish translation
– Added Czech translation
– Added the following options to the settings menu:
– Ability to rebuild the moisture map with custom cell dimensions
– Enable/disable withering
– Withering chance modifier
– Moisture gain modifier
– Moisture loss modifier
– Grass moisture gain modifier
– Grass moisture loss modifier
– Performance index modifier
– Moisture overlay behaviour
– Moisture screen behaviour
– Enable/disable blizzards
– Enable/disable droughts
– Enable/disable crop fires
– Enable/disable puddles
– Change moisture harvest yield factor
Author: Arrow