Richmond v2.2


Richmond v2.2


Flat Map with a big Forest and big fields.
Lots of productions.
Starting farm with place for an animal pen (no starting vehicles)
Traffic and AI splines added.
Decoration added.
Error-free.

v2.2

  • fixed mission equipment not showing up
  • fixed extra shop icon spawning
  • added extra AI splines
  • fixed a few other things

Author: tylilgaming


Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution.


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12 Responses

  1. Jean Claude Carcat says:

    Bonjour Belle carte mais je voudrais organiser ma ferme comme je le veux. On ne peut pas car ont ne peut pas tout vendre.
    Merci

  2. Phil says:

    You get the modDesc version wrong everytime. it should be 92. Not 93. If it’s 93, then it doesn’t load.

    • Tylilgaming says:

      93 is the current version ? Loads just fine for me and many other have you updated to the latest version

      • Phil says:

        Yes, I have, but as soon as a mod has a modDesc version of 93, it doesn’t show up in the mod list. When I change it to 92, it shows up and loads.

  3. Grass says:

    Trafic get stuck at almost every intersection, very annoying

  4. Marcus says:

    First of all this is my favorite map! great job done here!
    One thing is missing! The map has no Shop to buy the stuff for buildable houses like wooden beams and so on, could you add one please?
    thanks in advance!!

  5. Hans J. says:

    What at great map. Very nice work.
    I’ll like if all buildings at the farm was sellable. If I don’t like the bunker silo, or would like some bigger, it would be nice to be able to sell/remove them.
    Like others have noticed, the trafic seems to pile up, when the schoolbus have to turn.

    Thanks for the map. Keep up the nice work.

  6. Søren says:

    For some reason, when moving grass, on the side of the fields or on the slot prepared for livestock, the moved grass disappear

  7. Grass says:

    When going south or east direction on some fields there seems to be some kind of invisible wall, the harvester is shaking vilently and sometimes rising so high you miss some crops, i noticed this on field 11-12-13-6-32 so far.

  8. Samuel Parker says:

    field 11 theres a chainsaw and a stop sign at the end of the field near the grain mill cannot be removed

  9. Samuel Parker says:

    field 11 has a stop sign and chainsaw at the end of the field cannot remove it

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