Sync Tool v1.1.4
Sync Tool v1.1.4
Syncs mods for Farming Simulator 25 across multiple pc’s.
Handy for friends or having users play with the same mods. This is for serveradmins to give to their users to sync their server mods with the users (or friends. You know what I mean if you have one of those server-admin friends that keeps changing mods.. This eliminates all the headaches).
Client-side application.
This isn’t an automagic tool that makes this possible for every server. No. To have this working you have to set up your own server to use it with.
Features
- Easy to use interface with a one-click solution.
- It accounts for the use of OneDrive.
- Auto updates to a new version on release.
- A smiling cow.
- My everlasting gratitude for using my software!
How it works
- It simply compares your mods folder (Located in My Documents/My Games/Farmingsimulator2025/mods) with the mods on the server running FS25-Mod-Sync-Server.
- If it finds new or updated mods it will automatically download them and overwrite the old ones.
- Mods will never be deleted. This is by design so single player savegames won’t get corrupted.
Requirements
- Farming Simulator 25.
- Currently only supports Windows.
- FS25-Mod-Sync-Server.
Installation
- Download the last mod version
- Install it, it should launch after installation.
- Enter your server hostname.
- Click “Check Mods” and grab a coffee.
Build it yourself
- Clone or download the repo.
- Edit
package.json
to your liking. - Edit the USER VARIABLES in
src/main/index.js
located on line 12.- If you want to use a private github repo you can set
isPrivateRepo = true
and put your Access Token in theGH_TOKEN_token
variable like this:GH_TOKEN_token = 'YOUR_TOKEN_HERE'
. You can get an access token from
Github Settings > Applications > My Github Apps > Personal Access Tokens > Fine-grained tokens
.
- If you want to use a private github repo you can set
- Run
npm install
to install the modules. - Run
npm run build:win
for building the windows client. It will be located in thedist
folder. - See
package.json
for all runnable scripts and options. - For publishing with electron-forge you need to edit
forge.config.js
. - (Preferred) For publishing with electron-builder you need to put an Personal Access Token with read/write access to the repo and set it as a Environment Variable for the current Windows User.
Easiest way of doing this is by using Powershell:- Open a Powershell window (Start menu > powershell)
- Paste or type and edit this in there and hit enter:
[Environment]::SetEnvironmentVariable("GH_TOKEN","<TOKEN>","User")
with<TOKEN>
being replaced by your Personal Access Token.
Github: https://github.com/spliffz/
Author: Spliffz