Terrain Height Adjuster v1.0.0.7

Terrain Height Adjuster v1.0.0.7
It’s a very experimental update: it completely changes the effects of the weight of machinery and equipment, as well as the grip of the tires, as well as an attempt to add sense to the use of counterweights (still needs tests)!
V1.0.0.7
This is a very small update in terms of gameplay that has mainly changed only the icon inside the game, and work on the mob is being paused because there are a lot of exams right now and I don’t have enough time for everything.
For the correct functioning of the mod, you need to set the value of maxheight = “0.7” in the “mape.i3D” file located at \ Farming Simulator 25 \ Data \ Maps \ Mapeu-Sas or in the file of your fashion card. In the “Mapeu.i3d” file, you need the following line: <DisplacementLayer name=”terrainDisplacement” size=”16384″ tileSize=”16″ numChannels=”6″ cellSize=”8″ viewDistance=”25″ blendOutDistance=”5″ maxHeight=”0.7″ densityMapShaderNames=”terrainDisplacementMap”/>
Slides in the rain – vehicles lose their craving and can drop wet grass and dirt.
Deep ruts – heavy leaves of the machine are noticeable, especially in soft soil after rain.
Fasting in mud – riding moist soil with narrow tires increases the likelihood of a stuck.
Dynamic settings of parameters – the mod automatically reacts to changes in the weather and surface.
Author: Erata