Dynamic Market v1.3.1


Dynamic Market v1.3.1


Expands the Farming Simulator sales price system by adding a dynamic monthly market layer.

Changelog 1.3.1.0:
New: “Market News” window opens automatically at the start of each month, displaying all commodity groups sorted by change, reason, and the affected goods in your storage; can also be opened at any time via the market tab.
New: Processed products now track the prices of their raw materials and never fall below the value of the raw materials consumed—this applies to map-based and mod-based productions as well.
Fix: Commodities hidden from the price table by a map (e.g., animal sale workarounds) no longer appear with absurd prices.
Compatibility with the current game version.

The dynamic market causes sales prices to change over time, supplementing the base game’s standard seasonal fluctuations. Each commodity group evolves differently, meaning the optimal time to sell is constantly shifting. Prices
Adds monthly market fluctuations to the base game prices
Each product category (crops, forage crops, animal products, livestock, processed goods, construction materials, map-specific items) has its own price trend
Optional annual average mode: replaces the base game’s seasonal peaks with a stable yearly value, so you don’t have to wait for a specific month
Sales pressure at selling points: selling large quantities at once temporarily drives down the price, which then recovers (threshold and intensity are adjustable)

Inventory & Notifications
Displays your actual stock levels for each product: in warehouses, trailers/implements, and the output storage of production facilities and animal pens
In-game notification when the price of a product you have in stock rises significantly
View storage locations for a product at the touch of a button, including map markers for the storage site and the best selling point

Overview
Dedicated market page showing base game price, adjusted price, percentage deviation, selling point, and best month to sell
Search, inventory filters, and sortable columns for quick navigation

Automatic Detection
Automatically detects sellable products from any map or mod, even without manual configuration
Products that cannot be assigned to a specific category but are actually sellable are placed in a “Map-specific” category instead of being ignored
Manual category assignment available for special cases

Multiplayer
All market calculations run server-side so that all players see the same prices

Feedback and bug reports on GitHub.


Author: Nalathan


Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution.


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Farming Simulator 25 supports game modding for PC, Xbox, or PS5. FS25 Mod may change your game from small to complete changes. You can create a Farming Simulator 25 mod file and share it with our community. When is a good time to try Farming Simulator 25 mods? We recommend playing a game with these FS25 mods after you finish the Farming Simulator 25 starting pack and are bored with the game basics. So it's time to try new machines, such as harvesters or tractors, which are not included in the basic game version.
As you already know, Farming Simulator 25 developers support mods installation, which will add more vehicles or lands to your game. Check our Best FS25 mods lists for PC, Mac, PS5 or Xbox Series. Just follow these simple steps: choose the LS25 mods category, download the mod for the Farming Simulator 2025 version, and install it into the mod folder. Remember, all Farming Simulator 25 Mods are free, and download as many as you want with no limits. We want to create one of the biggest Farming Simulator 25 Community and invite you to share FS25 mods with everyone.

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