AutoSwitch V1.0.0.6


AutoSwitch V1.0.0.6
AutoSwitch is a companion mod that automates tire pressure and differentials, making traction realistic. It makes Variable Tire Pressure, Enhanced Vehicle, MoreRealistic, Mud System Physics, Tractor Terrain Dynamics and AutoDrive work together without modifying or disabling any of these mods.
Objective: make the game more realistic and efficient.
Features:
Tire pressure: with AutoDrive / Courseplay, deflate in the field and inflate on the road; manual driving in Automatic or Manual mode.
Differentials (Enhanced Vehicle): rear locks at 15 % slip, front at 30 % (adjustable), 2WD only on asphalt and concrete, 4WD elsewhere.
AUTO / MANUAL mode (Right Ctrl + Up arrow): in MANUAL you handle diff locks and 2WD / 4WD, an engaged lock is never released and the tractor slides in turns; back to AUTO with AutoDrive / Courseplay.
Real drivetrain of each machine (after MoreRealistic): combines, forage harvesters and 2WD machines with their own HUD icon, only the driven axle locks, full steering.
Steering: 90 % in 4WD; locks released with the wheels turned and refused with a “Straighten the wheels” alert.
Grip (MoreRealistic): wet-ground loss with 5 levels, VTP field bonus capped (+15 %, +20 % with duals), diff-lock bonus, Real Physics Tire Wear taken into account (worn tire = slick effect on roads).
Dual wheels: real width used by Mud System Physics, better grip on wet ground.
Rear (BKT 650/65R42) and front (BKT 540/65R30) dual-wheel racks: mounting tire by tire (15 in-game minutes per tire).
AutoDrive speed by terrain (field, track, road), adjustable in 2 km/h steps.
Display: speed range and top view of the tractor next to the speedometer, slip of each wheel (turning does not count), blocks movable with the mouse.
Sleep: time in hours (+0 to +23 h) and days (+0 to +7), wake-up at 8 am with days.
Other vehicles’ lights visible 5 times farther and 2 times brighter (adjustable).
Mud: MSP → TTD bridge (no double resistance), wet paths drivable.
Tire tracks kept with the savegame; muddy tires stay dirty (1 hour of driving).
Implements stay still when stopped; mud also slows trailers and implements.
Mod conflicts arbitrated by AutoSwitch (ModMixer no longer needed).
Sowing: seeding protection, filling with the lid closed, re-sowing on crushed strips.
Grass trampled by the wheels: growth goes back depending on speed and moisture.
Racks: place the racks, park the tractor in the rectangle (green = well placed), on foot on the yellow marker press Right Ctrl + I. Unmount with empty racks. Duals of the same brand as the tractor’s tires, single-player only.
Settings: Settings > General > AutoSwitch.
Required mods: Variable Tire Pressure, Enhanced Vehicle, AutoDrive, Courseplay, MoreRealistic + XML Databank, Mud System Physics 1.3.6, Tractor Terrain Dynamics 1.0.3.7 (KingMods beta, original zip name accepted, only one TTD), DynamicDrive Pro, Real Physics Tire Wear 1.2.2.67, Realistic Harvesting, Moisture System.
If a mod is too old, AutoSwitch does not start and says so in game; a required mod not enabled in the savegame is reported too.
License CC BY-NC-SA 4.0.
V1.0.0.6
New in V1.0.0.58: TTD beta recognized under its original name, AUTO / MANUAL mode, real drivetrain and combine / forage harvester icons, Real Physics Tire Wear, trampled grass, report of mods not enabled, no more FPS drop with racks.
Required mods:
Variable Tire Pressure
Enhanced Vehicle
Autodrive
CoursePlay
More Realistic
Mud System Physics
Tractor Terrain Dynamics
DynamicDrive Pro
Real Physics Tire Wear
Realistic Harvesting
Moisture System
Author: bibifr

