Mud System Physics V1.4





Mud System Physics V1.4
Mud System Physics is an advanced physics mod for Farming Simulator 25 that completely rethinks how equipment interacts with the soil during rainy weather.
What does the mod do?
The mod adds a dynamic dirt system that affects:
– Wheel behavior
– Surface grip
– Visual effects
– Vehicle cross-country ability
– Condition of fields and soil
Every trip in the rain or on a damp field is a risk of getting stuck, and not just a pretty picture…
Key features!!!
“Real” mud physics
Dirt is calculated from humidity in real time!
Wheels can:
– slip
– Lose grip
– Get stuck in the mud
The heavier the equipment, the higher the risk of getting stuck
Interaction with fields
Mud behaves differently on different types of field soil, for example, plowed fields are the most viscous!
Possibility of removing vegetation in deep mud (optional)
Flexible settings!
The mod is fully customizable through the game menu:
– turn on/off the mud system
– strength of the viscosity effect
– influence of rain
– visual effects
– removal of vegetation
– And much more. (there are more than 20 different knobs and switches)
TIRE PUNCTURE SYSTEM AND TIRE PRESSURE AND MUCH MORE…
Have a nice game!
I prohibit using the mod code outside the system. As well as distribution to other sites, not via the author’s link!
V1.4.0.0
– The mod settings have been moved to a separate folder in modSettings. Previously, they were simply saved in modSettings. After the first load and save, you can delete the files modSettings\MudSystemPhysics.xml and MudSystemPhysicsHUD.xml, and also MudSystemPhysicsNotices.xml if it was present.
– In local moisture mode, water (puddles) now appears in low-lying areas. The more it rains, the more puddles there will be; after the rain, the puddles gradually dry up. (Do not use other flooding mods together with this mod, to avoid burdening the game with unnecessary processes and encountering visual issues.) I would also like to remind you that local moisture mode has a much greater impact on performance, so decide whether to play with local moisture based on your system. All of this can be enabled in the settings. On large maps, FPS drops may occur during local moisture calculations.
– Melting snow can also accumulate water in low-lying areas; puddles can freeze and thaw again. Everything depends on the weather and temperatures.
– The drying speed of soil on hills and slopes has been reworked in local moisture mode. The overall drying speed has been increased by approximately 2 times, and from May to September, an additional multiplier of 2 is applied to these values for faster drying during summer.
– Optimization of the landscape and local mode processing code.
– FS25_realTireWear.zip by CobraModding contains stolen code presented as their own. You will not be able to play properly with it; delete it. It lowers your FPS. Use the original FS25_Reifenverschleiss.zip mod by duestereLegende instead. Or do not use either of them at all.
!!! ATTENTION: PUDDLE FORMATION WITH MOISTURE MODE ENABLED DIFFERS FROM WHEN THE MODE IS DISABLED AND IS A SIMPLIFIED VERSION. PUDDLES ARE SMALLER AND DRY FASTER, WHILE WITH LOCAL MOISTURE MODE, MUCH MORE DEPENDS ON THE LOCAL MOISTURE PARAMETERS THEMSELVES!!!
Author: BMProd

