Contract Boost V1.1


Contract Boost V1.1


Boost your contracts by making more money, and allowing collection of the spoils!

Features:
– 50% more profit from every contract
– 10 max contracts
– 5 max contracts per type by default
– Allow setting a custom amount per type of contract
– 50 total contracts available
– Borrowed contract equipment comes with free fieldwork items to fill your tools
– Allow using swathing equipment on harvest contracts
– Allow collecting straw from harvest contracts
– Allow collecting grass from mowing contracts
– Allow collecting stones from plow, cultivate, and sowing contracts
– Allow collecting hay from tedding contracts
– Allow collecting straw bales from baling contracts
– Allow collecting wrapped silage bales from bale-wrapping contracts
– Allow cultivating on seeding contracts, just in case you mess up
– Allow windrowing on baling contracts, so you can use a worker to bale

All of the above settings can be modified in-game through the General Settings panel.
NOTE: Setting changes that may affect the reward or number of missions may *not* affect any already generated contracts.

V1.1.0.0
– User contributed translations: cz, da, es, fr, it, pl, pt, ru
– Allow collecting hay from tedding contracts.
– Allow collecting straw bales from baling contracts.
– Allow collecting wrapped silage bales from bale-wrapping contracts.
– Added cultivator to seeding missions, just in case you mess up
– Added windrower to baling missions, so you can use a worker to bale.
– Added support customizing of the number of contracts for each type of contract individually, with the ability to “disable” contract types you don’t want to see.
– Added feature to remove already added fill items when the enableFieldworkToolFillItems setting is switched off
– Added feature to remove unwanted contracts when you change the customMaxPerType setting. This setting is executed both on game load and save.
– Added feature to “prefer” harvesting missions over baling missions as cereal-crop harvesting missions are less frequent due to the new straw baling missions.
– Added feature to enable or disable certain types of harvesting contracts.

ContractBoost settings are now managed in-game:
– All settings previously in the configuration file can be set in the General Settings panel in-game, and will be updated when saving your game.
– The new FS25_ContractBoost.xml configuration file in savegame folder should only be manually edited while game is not running.
– The old ContractBoost.xml configuration file in modSettings folder has been depreciated
– Settings have been rebuilt to support MP synchronization: The server is the source of truth for settings, clients receive settings on connect or change.


Author: GMNGjoy


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About Farming Simulator 25 mods
Farming Simulator 25 supports game modding for PC, Xbox, or PS5. FS25 Mod may change your game from small to complete changes. You can create a Farming Simulator 25 mod file and share it with our community. When is a good time to try Farming Simulator 25 mods? We recommend playing a game with these FS25 mods after you finish the Farming Simulator 25 starting pack and are bored with the game basics. So it's time to try new machines, such as harvesters or tractors, which are not included in the basic game version.
As you already know, Farming Simulator 25 developers support mods installation, which will add more vehicles or lands to your game. Check our Best FS25 mods lists for PC, Mac, PS5 or Xbox Series. Just follow these simple steps: choose the LS25 mods category, download the mod for the Farming Simulator 2025 version, and install it into the mod folder. Remember, all Farming Simulator 25 Mods are free, and download as many as you want with no limits. We want to create one of the biggest Farming Simulator 25 Community and invite you to share FS25 mods with everyone.

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