Dynamic PTO speed V1.0


Dynamic PTO speed V1.0
This mod finally brings realistic dynamics to the PTO. Instead of a fixed PTO speed, the working speed of all attached implements adapts directly to the tractor’s current engine speed. The higher the engine revs, the faster mowers, forage harvesters, balers or conveyor belts operate.
Main features
The PTO speed is no longer fixed, but is calculated live from the engine speed.
Implements react noticeably differently to low, medium or high engine speeds.
A multiplier for each implement allows individual settings for every implement.
Realistic working speeds:
Low engine speed → slower operation
Medium engine speed → normal operation
High engine speed → faster operation
Technical implementation
The mod is fully compatible with LS25 and uses custom scripts to link engine speed, PTO speed and implement behavior.
Animations, effects and working speed are adjusted dynamically.
Both vehicles and implements are enhanced through hooks in their update functions.
Implement behavior
Mowers spin faster and respond more directly to throttle input.
Forage harvesters operate more powerfully at high engine speeds.
Balers work more quickly and process material faster.
Conveyor belts transport material depending on the engine speed.
Each implement can be finely adjusted using its own factor.
Mod contents
Complete mod structure with modDesc and Lua scripts
Example implement XML with dynamic PTO configuration
Optional overlay displaying the current PTO RPM
Mod goal
“Dynamic PTO Speed” provides a much more realistic gaming experience. PTO performance finally depends on engine speed – rev higher and you work faster. This makes all implements operate more naturally, variably and closer to real-world farming.
The mod is currently not multiplayer-compatible. We are working on a version that can also be used in multiplayer.
V1.0.0.0
Added
Automatic 540, 540E, 1000 and 1000E selection
Live PTO RPM based on engine RPM and the tractor’s PTO ratio
New compact PTO HUD showing RPM, mode and status
Clickable PTO mode buttons
Moveable HUD with Ctrl + P
Alt + H to show/hide the HUD
HUD only appears when PTO equipment is attached
New Dynamic PTO settings
PTO warnings and attach notifications
Dynamic implement work speed
Baler overload and stall system
Improved detection for balers, BiG Pack, Quadrant and chaser bins
English and German language support
Multiplayer sync for PTO mode and Auto mode
New PTO keybinds
Changed
ECO mode works as a target without changing the original PTO ratio
Unknown implements keep the normal FS25 behaviour
Default HUD position moved next to the speedometer
HUD stays visible while driving and with the F1 menu open
HUD hides in shops, maps, construction and pause
Settings and HUD position are saved automatically
Fixed
Settings showing the wrong ON/OFF state
Incorrect Dynamic PTO tooltips
HUD reset not working correctly
HUD disappearing and not coming back
HUD issues with menus and the F1 help list
Incorrect 540/1000 PTO detection
Dynamic output affecting vehicle and pickup speeds
Square balers and chaser bins being detected as 540 instead of 1000
Coming Soon
More Dynamic PTO features and improvements are already in development.
Author: FF Modding, LM Modding Store

