Dynamic PTO speed V1.1


Dynamic PTO speed V1.1


This mod finally brings realistic dynamics to the PTO. Instead of a fixed PTO speed, the working speed of all attached implements adapts directly to the tractor’s current engine speed. The higher the engine revs, the faster mowers, forage harvesters, balers or conveyor belts operate.

Main features
The PTO speed is no longer fixed, but is calculated live from the engine speed.
Implements react noticeably differently to low, medium or high engine speeds.
A multiplier for each implement allows individual settings for every implement.

Realistic working speeds:
Low engine speed → slower operation
Medium engine speed → normal operation
High engine speed → faster operation

Technical implementation
The mod is fully compatible with LS25 and uses custom scripts to link engine speed, PTO speed and implement behavior.
Animations, effects and working speed are adjusted dynamically.
Both vehicles and implements are enhanced through hooks in their update functions.

Implement behavior
Mowers spin faster and respond more directly to throttle input.
Forage harvesters operate more powerfully at high engine speeds.
Balers work more quickly and process material faster.
Conveyor belts transport material depending on the engine speed.
Each implement can be finely adjusted using its own factor.

Mod contents
Complete mod structure with modDesc and Lua scripts
Example implement XML with dynamic PTO configuration
Optional overlay displaying the current PTO RPM

Mod goal
“Dynamic PTO Speed” provides a much more realistic gaming experience. PTO performance finally depends on engine speed – rev higher and you work faster. This makes all implements operate more naturally, variably and closer to real-world farming.

The mod is currently not multiplayer-compatible. We are working on a version that can also be used in multiplayer.

V1.1.0.0
Added
Automatic 540 / 540 ECO / 1000 / 1000 ECO selection based on the attached implement.
Front and rear PTO implement detection.
Dynamic PTO RPM based on engine speed and the tractor’s original PTO ratio.
New in-cab PTO HUD with RPM, PTO speed and status.
Selectable AUTO / 540 / 540E / 1000 / 1000E modes.
HUD only appears when the attached implement actually requires PTO.
Alt + H to show/hide the HUD.
New OPEN button for PTO controls.
Mouse control is only enabled while the PTO button panel is open.
CLOSE button to close the panel and release the mouse.
HUD and F1 controls now update when PTO keybinds are changed.
Dual PTO support with FRONT / REAR follow selection.
Ctrl + Alt + E to switch between FRONT and REAR.

New Dynamic PTO RPM settings for:
Auto PTO
Show HUD
Attach popups
Safety warnings
Dynamic output
Baler overload
Debug log
ECO ratio
1000 RPM power threshold
Minimum / maximum output
HUD position reset
PTO attach notifications and safety warnings.
Baler overload and stall detection.
Implement database based on real manufacturer PTO specifications.
Improved 1000 RPM detection for large square balers, triple mowers, large loader wagons, power harrows, chippers and chasers.
Improved 540 RPM detection for round balers, small square balers, tedders, rakes and alpine wagons.
English and German language support.
Multiplayer synchronization for PTO mode, AUTO and FRONT / REAR selection.
Updated F1 help controls.
Fixed
Dedicated servers no longer display the HUD or settings overlays.
1000 RPM implements are no longer incorrectly forced to 540 RPM by Giants XML values.
PTO detection now follows real manufacturer specifications when XML ptoRpm values are below 750.
Fixed Case IH LB436 HD being detected as 540 RPM instead of 1000 RPM.
Fixed Kuhn GMD 8730 / GMD 3123 F being detected as generic 540 RPM mowers.
Fixed Samasz KDD 941 being detected as 540 RPM instead of 1000 RPM.
Fixed large square balers being forced to 540 RPM by generic baler detection.
Fixed the PTO HUD not opening correctly.
Fixed Ctrl + P hiding the HUD when opening the controls.
Fixed the HUD button row disappearing during mouse control.
Fixed false PTO conflicts between front and rear equipment.
Fixed two PTO implements locking out PTO control. FRONT / REAR follow can now be selected.
Fixed settings showing OFF when saved as ON.
Fixed HUD reset not working correctly and taking control of the mouse in the pause menu.
Fixed the HUD disappearing behind the F1 / driving HUD.
Fixed F1 keybinds not updating after changing controls.
Fixed the mouse remaining active while the compact HUD is displayed.
CLOSE and the PTO HUD key now correctly release mouse control.


Author: FF Modding, LM Modding Store


Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution.


Helpful Information: How to install FS25 mods | FS25 System Requiremnts | FS25 Modding Tutorial | Giants Editor for FS25 | How to Convert mods | FS25 Cheats

More Misc mods


About Farming Simulator 25 mods
Farming Simulator 25 supports game modding for PC, Xbox, or PS5. FS25 Mod may change your game from small to complete changes. You can create a Farming Simulator 25 mod file and share it with our community. When is a good time to try Farming Simulator 25 mods? We recommend playing a game with these FS25 mods after you finish the Farming Simulator 25 starting pack and are bored with the game basics. So it's time to try new machines, such as harvesters or tractors, which are not included in the basic game version.
As you already know, Farming Simulator 25 developers support mods installation, which will add more vehicles or lands to your game. Check our Best FS25 mods lists for PC, Mac, PS5 or Xbox Series. Just follow these simple steps: choose the LS25 mods category, download the mod for the Farming Simulator 2025 version, and install it into the mod folder. Remember, all Farming Simulator 25 Mods are free, and download as many as you want with no limits. We want to create one of the biggest Farming Simulator 25 Community and invite you to share FS25 mods with everyone.

Leave a Reply

Do you need help or to say thanks to the mod author? Just leave a comment below!