Farmland Market V1.0


Farmland Market V1.0


Makes farmland acquisition more realistic and strategic. Field prices reflect their actual crop value, and not all fields are always available for purchase.

Features:
– Negotiation system – buy and sell farmland through offers and counter-offers, with independent toggles for purchases, sales, and unlisted offers
– Crop-value adjusted pricing – field price includes estimated harvest value
– Limited field availability – fields rotate daily with seasonal variation
– Five difficulty presets – Easy, Normal, Hard, Harder, Realistic (or off)
– Adjustable base price per hectare
– Watchlist – track farmlands you are interested in and get notified when one goes up for sale or its cooldown ends
– Map color coding – for-sale and unavailable fields are visually distinct, with a color-blind palette
– All settings accessible from the in-game settings menu

Notes
– Multiplayer compatible

V1.0.0.0
Farmland Market is out of beta. 1.0.0.0 has the same functionality that has been running in your save since 0.6.1.0 – crop-value pricing, rotating field availability, multi-round negotiation and the watchlist – now without the beta label, and with a round of cooldown and multiplayer fixes on top.

– Improved negotiation cooldowns – they now expire by day instead of only at month boundaries, and the “try again” message shows the days remaining when less than a month is left
– Fixed multiplayer clients not seeing negotiated (unlisted) farmland purchases on the map/PDA until saving and rejoining
– Fixed being able to re-roll the NPC buyer’s opening bid by repeatedly walking away from a sell negotiation (added a short re-list cooldown)
– Fixed a field staying buyable while not for sale after a negotiated purchase failed to complete on the server (for example, blocked by an active field mission); the availability bypass is now cleared as soon as the deal is processed
– Added Italian (it) translation – contributed by FirenzeIT


Author: rittermod


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