Feliz Map v1.4.0.2


Feliz Map v1.4.0.2


Here I present my mod map, Feliz. It might still have a few rough edges, but overall it’s turned out to be a nice map.

Changelog 1.4.0.2
– Name changed due to confusion
– Fixed the collision on roads 34, 35, and 36
No new save game required
It has been completely rebuilt and, in addition to a height model that’s quite impressive in places, it offers all the standard Giants features.

– 54 fields
– Numerous areas for building or grazing

There are also three farms included, with the Dya Farm and the Hansen Farm being generously expandable with a little work.
The middle farm, however, cannot be expanded.
Each farm has a field production facility for manufacturing goods needed for field maintenance, and each farm is equipped with various small productions for a perfect start.
Furthermore, there’s a Winnie the Pooh farm and a small allotment garden.
I would avoid using large machines, as in some parts of the map, even long and large equipment has difficulty getting around.
I won’t change anything just because some people think monster machines are appropriate for a map.
It’s designed for small to medium-sized machines, and that’s how it will stay.

There are three additional crops on the map:
Rye, Spelt, and Triticale.
I’ve removed the stone removal, deadwood removal, and wood transport jobs because they annoyed me, and it’s my map, so no discussions.
50 collectibles have been hidden, but I don’t know where myself; I have to search too.
Combining fields won’t be possible on the map. All farmlands are located in such a way that they directly affect fields or where I think building is possible.
Questions about whether I’ll expand the farmlands: NO.
Some buildings and fences cannot be demolished, and that will remain the case.

Now, for the Autodrive players:
AD courses are included on the map.
Follow these instructions, otherwise the courses will be gone when you start a new game—regardless of the difficulty level and whether you have Autodrive in your mod folder.
When you start the save game for the first time, Autodrive will ask if it should create courses—press NO!
If you press YES, the courses I created will be gone, and you’ll have to start a new save game or create your own.
If you’re wondering why not add the Autodrive courses individually—the answer is a clear NO, because the map already has them.


Author: Tamara_von_Graf


Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution.


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Farming Simulator 25 supports game modding for PC, Xbox, or PS5. FS25 Mod may change your game from small to complete changes. You can create a Farming Simulator 25 mod file and share it with our community. When is a good time to try Farming Simulator 25 mods? We recommend playing a game with these FS25 mods after you finish the Farming Simulator 25 starting pack and are bored with the game basics. So it's time to try new machines, such as harvesters or tractors, which are not included in the basic game version.
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