Feliz Map v2.1


Feliz Map v2.1


Changelog 2.1.0.0
No new savegame is required.
Grass growth stages have been shortened
One spline has been hidden

Here I present my mod map, Feliz. It might still have a few rough edges, but overall it’s turned out to be a nice map.

V2.0.0.0
Due to the extensive renovations in the villages and the new template, a new save is urgently required for this version.
Completely new map template integrated
Two villages completely redesigned and rebuilt
Road routing, decorations and surroundings revised
Numerous visual improvements for a more realistic appearance
Added new fruits
Production chains and warehouses expanded accordingly
Adjustments made for the new crop types
Reworked many small details throughout the map
Various objects replaced or replaced
Optimizations to terrain, vegetation and decoration
Various bugs fixed
General performance and stability improvements
Adjustments to various productions
Revision of individual points of sale
Improvements to immersion and feel
Numerous other minor changes and optimizations

Changelog 1.4.0.2
– Name changed due to confusion
– Fixed the collision on roads 34, 35, and 36
No new save game required
It has been completely rebuilt and, in addition to a height model that’s quite impressive in places, it offers all the standard Giants features.

– 54 fields
– Numerous areas for building or grazing

There are also three farms included, with the Dya Farm and the Hansen Farm being generously expandable with a little work.
The middle farm, however, cannot be expanded.
Each farm has a field production facility for manufacturing goods needed for field maintenance, and each farm is equipped with various small productions for a perfect start.
Furthermore, there’s a Winnie the Pooh farm and a small allotment garden.
I would avoid using large machines, as in some parts of the map, even long and large equipment has difficulty getting around.
I won’t change anything just because some people think monster machines are appropriate for a map.
It’s designed for small to medium-sized machines, and that’s how it will stay.

There are three additional crops on the map:
Rye, Spelt, and Triticale.
I’ve removed the stone removal, deadwood removal, and wood transport jobs because they annoyed me, and it’s my map, so no discussions.
50 collectibles have been hidden, but I don’t know where myself; I have to search too.
Combining fields won’t be possible on the map. All farmlands are located in such a way that they directly affect fields or where I think building is possible.
Questions about whether I’ll expand the farmlands: NO.
Some buildings and fences cannot be demolished, and that will remain the case.

Mint
Mint has its own harvesting system.
It can be cut using a standard grass mower or butterfly mower and can then be baled into both round and square bales.

Additional Animals
Alongside the standard wildlife, Feliz also includes rabbits and geese.
Foxes can also be found around the map, so don’t be surprised if the local wildlife occasionally becomes part of the food chain.

Contracts & Collectibles
Stone contracts, deadwood removal missions and timber transport contracts have been removed from the map.
Feliz also contains 50 hidden collectibles.
Finding all of them may take some time — even the map creator no longer remembers exactly where every collectible is located.

The Idea Behind Feliz
Feliz follows a clear gameplay philosophy:
Realistic farming, compact equipment and a slower pace.
The map is aimed at players who enjoy operating a farm rather than simply driving the largest machines available.
The layout, roads, farms and available working space were created around this concept and are intended to stay that way.
Enjoy exploring Feliz and building your farm.

AutoDrive Users
AutoDrive courses are already included with the map.
There is one important step you must follow when starting a new savegame with AutoDrive installed.
When AutoDrive asks whether it should automatically create courses after loading the savegame for the first time, select:

NO
If you choose YES, the included AutoDrive routes will be overwritten.
If this happens, you will need to either start a new savegame or create the routes yourself.
Separate AutoDrive course downloads are not provided because the courses are already included directly with the map.

Bug Reports & Support
If you discover a problem with Feliz, please report it through the Grafen Modding Discord server.

Use the following section:
FELIZ → FRAGEN & MELDUNGEN
Support requests should be posted there so that the creator and moderators can help properly.
Private messages regarding bugs or support may be ignored, as the dedicated Discord section is the correct place for these reports.

Please also keep in mind that the map will not be redesigned simply because an individual player dislikes the position of a particular stone, branch, fence or other decorative object.

Feliz is shared with the community as the creator’s own map and follows a specific design vision.


Author: Tamara_von_Graf


Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution.


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