GE10 Script – Ext. FieldToolkit (Prefab) V1.0


GE10 Script – Ext. FieldToolkit (Prefab) V1.0


The Extended FieldToolkit expands the standard GIANTS FieldToolkit with a wide range of new features and an improved debug view, making it significantly easier to create and manage fields.

FEATURES:
– Create or edit fields entirely through the UI
– Create and manage land parcels (e.g. farms, forests, lakes, etc.)

Debug View
– Field names are rendered in the 3D viewport at each field’s pivot position
– Polygon points and names are shown for the selected field
– Duplicate polygon vertices are highlighted

Tools
– Validate Fields: Checks all fields for misconfiguration, InfoLayer overlaps and missing attributes – with a clear [OK] / [WARNING] / [ERROR] output
– Adjust Field Pivots: Moves each field’s TransformGroup pivot to the area centroid of its polygon (correct even for concave fields)
– Set Foliage from fields.xml: Paints the fruits defined in fields.xml directly onto the fields
– Repaint Fields: Repaints all fields into the farmlands InfoLayer
– Clear Fields: Removes all fields from the farmlands InfoLayer
– Clear Foliage: Removes foliage from fields, with an optional configurable edge offset
– Paint Field Edges: Paints a chosen terrain texture along field borders, optionally inwards as well
– Rename Fields: Renames all fields with a consistent 3-digit numbering
– Align Polygon Points: Aligns all polygon points to the terrain height
– Field statistics (total area, field count) are displayed at the top of the window

INFO:
On first launch, the tool automatically adds the userAttribute “farmlandID” to all fields that don’t already have it. This attribute is used to determine farmland ownership and replaces the name-based approach used by the standard FieldToolkit.

Installation:
1.) Navigate to the GIANTS Editor AppData path. Default: “C:/Users/[USER]/AppData/Local/GIANTS Editor 64bit 10.0.XX/scripts/”
2.) Copy the file “FieldToolkitExt.lua” from the prefab into the scripts folder.
3.) The script will then be available in the GIANTS Editor via the menu bar under “Scripts”.


Author: Aslan


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Helpful Information: How to install FS25 mods | FS25 System Requiremnts | FS25 Modding Tutorial | Giants Editor for FS25 | How to Convert mods | FS25 Cheats

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Farming Simulator 25 supports game modding for PC, Xbox, or PS5. FS25 Mod may change your game from small to complete changes. You can create a Farming Simulator 25 mod file and share it with our community. When is a good time to try Farming Simulator 25 mods? We recommend playing a game with these FS25 mods after you finish the Farming Simulator 25 starting pack and are bored with the game basics. So it's time to try new machines, such as harvesters or tractors, which are not included in the basic game version.
As you already know, Farming Simulator 25 developers support mods installation, which will add more vehicles or lands to your game. Check our Best FS25 mods lists for PC, Mac, PS5 or Xbox Series. Just follow these simple steps: choose the LS25 mods category, download the mod for the Farming Simulator 2025 version, and install it into the mod folder. Remember, all Farming Simulator 25 Mods are free, and download as many as you want with no limits. We want to create one of the biggest Farming Simulator 25 Community and invite you to share FS25 mods with everyone.

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