Lindlar 4x v5.0
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Lindlar 4x v5.0
Map with Terrain from the Lindlar Region
Version 5.0.0.0
A larger update that does not need to be used, but those who want to can use it.
NO SAVEGAME TRANSFER POSSIBLE!
Many farmlands redrawn/corrected
Additional pedestrians added
New dependency from the ModHub
14 locations for farms, ranging from large to small
Tons of decorations added
More houses added
Villages further embellished
Grass removed from sidewalks was found
Small surprises in road traffic
Do not use the Steyr and slurry tank (they are decorations)
Have fun, everyone, and a big thank you from me for the many downloads. I hope you enjoy the map as much as I do!
After much back and forth, here’s the final version:
“The map has no friends.”
That’s how you could describe the map. In my opinion, it’s not something for a quick play through.
You’ll need a few mods:
3 that you install manually, and the rest will be downloaded by the map from the ModHub.
Technically, the map is error-free. Visually, there are some flaws, but I personally find them acceptable.
At the machinery dealership, there is no spawn point for unconfiguring and repairing vehicles, as 90% of users build their workshop on their farm anyway.
Similarly, there are no pre-built farmyards.
The cost of farmland is structured as follows:
Simple meadow/pasture: €40,000 per hectare
Arable land: €160,000 per hectare
Forest areas: €400,000 per hectare
Quarry farmland (ID 201) costs around €1.2 million for 2.11 hectares
Biogas plant farmland (ID 203) costs around €1.8 million for 1.53 hectares
There are 8 hotspots on the map where the original farms are located.
So, everything is quite expensive, which increases the economic appeal, especially on “Hard” difficulty.
As always, constructive feedback on technical issues is welcome.
I wish those who play it much success and all the best with LS25!
Author: DerGammler83
stanis lifeguard or rettungswache or whatever is missing… cant play it