Mud System Physics V1.1.9




Mud System Physics V1.1.9
Mud System Physics is an advanced physics mod for Farming Simulator 25 that completely rethinks how equipment interacts with the soil during rainy weather.
What does the mod do?
The mod adds a dynamic dirt system that affects:
– Wheel behavior
– Surface grip
– Visual effects
– Vehicle cross-country ability
– Condition of fields and soil
Every trip in the rain or on a damp field is a risk of getting stuck, and not just a pretty picture…
Key features!!!
“Real” mud physics
Dirt is calculated from humidity in real time!
Wheels can:
– slip
– Lose grip
– Get stuck in the mud
The heavier the equipment, the higher the risk of getting stuck
Interaction with fields
Mud behaves differently on different types of field soil, for example, plowed fields are the most viscous!
Possibility of removing vegetation in deep mud (optional)
Flexible settings!
The mod is fully customizable through the game menu:
– turn on/off the mud system
– strength of the viscosity effect
– influence of rain
– visual effects
– removal of vegetation
– And much more. (there are more than 20 different knobs and switches)
All parameters can be changed on the fly, without restarting the game.
Have a nice game!
I prohibit using the mod code without my permission. As well as distribution to other sites, not via the author’s link! All rights reserved!
V1.1.9.0
– A new mode has been added to the mod, determining local humidity. Can be enabled in settings.
By turning on this mode, we have a new hud that shows its soil moisture, and the chances of getting stuck in the mud are already changed to the internal system of the mod, and not to the game logic of humidity.
By default, this mode is disabled. You can enable it in the mod settings, in a separate block.
This mode is still under development and improvement. This version is not final, the update was posted to collect feedback from players.
Author: BMProd

