NPC Favor V1.2.7.1






NPC Favor V1.2.7.1
FS25 NPC Favor – Living Neighborhood
AI-driven neighbor farmers that live and work around your map. They follow their own daily routines, build a friendship with you over time, and ask for favors you can complete for cash and better relationships. Walk up and press E to talk, no clunky menus.
Features
Living Neighbors
Relationship & Favor System
Walk-Up Interaction
Fully Configurable
Controls
Interact with an NPC: E
Note that NPCs follow a daily schedule. They head out to their fields, take breaks, and return home, so where you meet them depends on the time of day!
V1.2.7.1
– Fixed favors never completing (#62): every favor step within 30m of its target called a method that did not exist, throwing a Lua error on each check so no favor could progress. The borrow-tractor favor, for example, handed over the keys and then did nothing at the field marker. Step completion now flashes on the favor HUD and favors finish normally.
– Favors now pay the farm that accepted them, stamped at accept time and applied at every money site, so the correct farm is paid even on a dedicated server and clients never apply money locally.
– Favor completion, loan repayment, and gifts all route through the mod’s own server-authoritative event.
– Idempotency flags (persisted) so a reload can no longer double-pay a favor, and a live double-payout in the favor management dialog is fixed.
– Bridges onto the four core services when installed (StateLedger, NetworkSync, MasterHUD, SettingsHub), with the mod’s own paths kept as the standalone fallback.
– A read-only relationship and favor API for Dairy Core and Pro Staff.
Author: tisonK

