Persistent Tire Tracks V1.2.1



Persistent Tire Tracks V1.2.1
Adds persistent tire tracks that remain visible after saving and loading the game.
Tracks are automatically restored when the savegame is loaded.
V1.2.1.0
Changes:
– Rebuilt the core tire track saving and replay system.
– Improved the stability of tire track restoration after loading a savegame.
– Increased the maximum number of restored tire track points from 12,000 to 20,000.
– Optimized tire track restoration by introducing progressive batch replay, significantly reducing FPS drops during loading.
– Added a Replay Cache to reduce unnecessary processing and improve replay performance.
– Reduced tire track point density to eliminate unnecessarily dense point generation.
– Reduced duplicate point recording, resulting in smaller XML save files and lower CPU usage.
– Removed unnecessary debug logging from the release version to improve performance.
– Improved memory usage and reduced CPU load during long gameplay sessions.
– General performance and stability improvements.
Known Issues
– On very large maps or after exceptionally long gameplay sessions, the initial tire track restoration may take a few moments when a large number of tire track points are stored.
– FS25 may still internally classify snow tracks as wet tracks. This does not prevent them from being saved and restored correctly.
– On some maps, the appearance of tire tracks may vary depending on the terrain materials and shaders used by the map.
Author: FSClubFIN

