Production Revamp V1.0



Production Revamp V1.0
Production Revamp extends the game’s production system with a wide range of features. It is the continuation of the Production Revamp that Braeven built for Farming Simulator 22, carried on for FS25 by Achimobil with his explicit permission.
Production Revamp is a pure script mod. It does not bring any buildings of its own and does not change any recipes. Some features work right away at every production, others are only available in productions a modder has adapted for them.
At all productions:
Manage dialog listing all inputs and outputs with exact amounts
Output mode “Store”: products collect in the storage and can be taken out as pallets or bales in the amount you want, via the menu or directly at the building
Buy inputs directly from the dealer and sell outputs directly to him
Distribution your way: per product, choose which productions are supplied first, later or not at all, optionally with an upper limit and split evenly or by demand
Only productions that are actually processing the product right now get supplied
Delivery costs with a preview in the manage dialog and as a separate entry in the finances
Recipe view highlights missing inputs, a product that is both input and output is listed only once
Production menu shows whether a production point works in parallel or splits its capacity, and its building costs
Raised technical limits so that even very large production mod packs with well over 255 fill types load correctly
Own settings section: the admin can switch off individual areas and set prices, delivery costs and trading rights, every player can hide individual displays for themselves
Own pages in the in-game help menu
Fully multiplayer capable
Only in productions adapted for it:
Mix groups: several equivalent inputs, for example rye instead of wheat
Recipes using product groups that products from other mods fit into automatically
Boosters and master boosters: optional inputs that increase the yield
Input and booster selection per production line in the manage dialog
Production depending on weather, season and time of day, plus weather-dependent storage
Live animals as input, delivered with the livestock trailer at a dedicated trigger
Take products out as logs with selectable length
Take goods out as pallets, bales or logs at silos too
Stock displays on the building as a growing stack and as a digital display, also on silos and greenhouses
Buying and selling can be locked for individual products
Production lines that run on their own
For modders:
Other mods can bring their own buildings for Production Revamp and register their own products at the map’s selling points and silos, without any script
Other mods can place their buttons in the manage dialog
Production Storage Control and Production Supply Trader are not needed alongside Production Revamp: their features are part of Production Revamp, and both switch themselves off as soon as Production Revamp is installed.
If another mod replaces game functions that Production Revamp also builds on, a warning appears in the log. The warning is a hint, not a verdict: it does not mean the two mods do not work together, only that they might not. In that case, please check whether the affected feature still works as expected in the game.
Author: Achimobil

